Andy, chaotic male hemi-doppelganger Monk ------- |...... |.....|######### |...<..,,,,,@,,, |.....|######### ---+--- 11 [Andy the Initiate] St10 Dx9 Co8 In4 Wi8 Ch3 MonHemMalCha Min:7 G114 HP62(62) Pw97(97) AC0 Xp8/1954 T1870 Latest messages You see here a wooden box {500}. You see here a gold piece {0}. 1 gold piece. You see here a wooden box {500}. You step onto a teleport trap! There is a wall in the way! You see here a wooden box {500}. There is a wall in the way! You hear crashing rock. You hear a door open. (2x) There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [cdhm-uwzQSZ or ?*.] There's some graffiti on the ground here. You read: "Cookies are delicicus de?ica?ies". You hear a door open. Your wallet contains 114 gold pieces. (2x) Unknown command '%'. # Really quit [yes/no]? Final attributes You were playing in game master mode You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: stun resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 85% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 80% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 81% Armor drop chance was reduced to 99% Tool drop chance was reduced to 91% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: bow (turn 27) The following skill became untrainable if you tried to train it too early: chaos spells (turn 2584) The following skill became untrainable after a while: crossbow (turn 9074) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 12613) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 19 Monster spawn increase started at turn 71667 Monster spawn increase reached its maximum at turn 184420 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2612150 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: lich (freq bonus 24) The monster species that spawned more often: flying clear jelly (freq bonus 20) The monster species that spawned more often: stemmy bruskly substring disinclined finnickier unhitched (freq bonus 18) The monster species that spawned more often: hellish jellyfish (freq bonus 9) The monster species that spawned more often: moldy warp patch (freq bonus 30) The monster species that spawned more often: peculation penicillin megalomaniac corrupting falsetto (freq bonus 9) The monster species that spawned more often: radiance childly syllogism (freq bonus 32) The monster species that spawned more often: woodsman (freq bonus 16) The monster species that spawned more often: petty termite (freq bonus 3) The monster species that spawned more often: memo force patch (freq bonus 20) The monster species that spawned more often: tumblrer (freq bonus 28) The monster species that spawned more often: silver growth (freq bonus 4) The monster species that spawned more often: Driving Impulse (freq bonus 6) The monster species that spawned more often: yellow missingno (freq bonus 6) The monster species that spawned more often: titanothere (freq bonus 18) The monster species that spawned more often: ancient order mindcrafter (freq bonus 6) The monster species that spawned more often: crystal mold (freq bonus 16) The monster species that spawned more often: reawake singly (freq bonus 15) The monster species that spawned more often: lynch mob member (freq bonus 10) The monster species that spawned more often: riverside naga (freq bonus 36) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster species that never randomly spawned: god-forsaken bitch The monster species that never randomly spawned: hc lady The monster species that never randomly spawned: cutting turret The monster species that never randomly spawned: long worm or wumpus The monster species that never randomly spawned: river goblin The monster species that never randomly spawned: bustler stoppage roomed tickling The monster species that never randomly spawned: bestia acerbus The monster species that never randomly spawned: ether stalker The monster species that never randomly spawned: little troll The monster species that never randomly spawned: space elf The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 141) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 34) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 22) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 4) Trap randomization happened for 1 in 361 traps Next attribute increase check would have come at turn 2040 Strength training was 50 Dexterity training was 50 Wisdom training was 14 Constitution training was 50 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having stun resistance (0) You saw invisible You were warned You had 1097 points of nutrition remaining You were stealthy You were protected from shape changers You were fast You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 82% b - cure stun 3 healing 90% 86% Techniques known in the end Name Level Status pummel 8X Prepared(0) air dash 8X Prepared(0) chained blitz 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) chi strike 7X Prepared(0) chi healing 5X Prepared(0) elemental fist 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Amulets amulet of life saving (martial) Armor * leather gloves (sensor gloves) * robe (black robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (filtered helmet) * skullcap (radiant helmet) * flack helmet (orange visored helmet) * crystal helm (mechanical helmet) * mining helm (anti-government helmet) * field helm (dream helmet) * helm of safeguard (rural helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (uncanny gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (thigh boots) * boots of safeguard (thick-soled boots) Scrolls scroll of secure identify (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of healing (DRIVING IT THEIR CART AWAY) scroll of mana (SLASHEM EXTENDED WANTS YOU DEAD) scroll of phase door (THAPSATE STHRAITO) scroll of standard id (HEEL STEALING) scroll of cure (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of extra healing (TOUCH ELF MAYBE BURN) * scroll of greater mana restoration (SUDO ROOT) Spellbooks spellbook of sleep (black) spellbook of cure stun (right-handed) Potions potion of healing (buzzing) Rings ring of free action (obsidian) ring of protection from shape changers (lead) ring of hunger (bronze) Wands wand of magic missile (blooming) wand of sleep (wooden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 7 Level 7: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 17 times You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 86 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (221 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (7 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...