Andy, lawful male hemi-doppelganger Monk ------######### |....-,,,,,,,,############## |>...|#######,,,,,,,,,,,,,%# |..%.| #########-------------- -|---- ##,,,@%%o$oo)?o$oo$| #,,####-------##,,###|%oSSS$$$*+[o. ##,,##,......|%#,#, |..1$.11ooo$!| ##%##,|...%..%,,, |1111.1o?ooo?| #,##,|......,### .....1.*o=ooo| #,##,-.----- |+1.$$.=..)?$| #,##,#,,,## .......------ #,##,###,,### #,##,# ##,,,# ---.--,# ----|----- |....|,# |........| |....|,# |.....<..| |....|,# |........| |.....,# |......... ------## ---------- [Andy the Initiate] St14 Dx6 Co8 In14 Wi15 Ch4 MonHemMalLaw Dlvl:4 G71 HP78(88) Pw49(102) AC9 Xp8/1760 T1230 Latest messages A garter snake was hidden under a scroll labeled NR 9 {0}! The garter snake bites you! [-1 -> 78] A garter snake was hidden under a gold piece {0}! The garter snake bites you! [-2 -> 76] The Mordor orc picks up some gold. There is a wall in the way! Your armor is rather cumbersome... You kill the flapbat! A garter snake was hidden under a crude dagger {4}! The garter snake bites you! [-1 -> 77] Your armor is rather cumbersome... You kill the garter snake! You sense a certain tension. What do you want to drink? [efgv or ?*] That is a silly thing to drink. # Really quit [yes/no]? Your inventory Weapons x - 9 uncursed +0 darts {0} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} B - a cursed -4 sapphire dragon scale shield (being worn) {20} Comestibles h - 3 uncursed food rations {0} j - 4 blessed apples {0} k - 9 uncursed oranges {0} l - 2 blessed oranges {0} m - 3 uncursed fortune cookies {0} C - 2 uncursed cream pies {0} Scrolls d - a blessed finalized scroll of confuse monster {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 3 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} t - a cursed scroll of mana {0} w - a cursed scroll of identify {0} A - a blessed scroll of secure identify {0} Spellbooks c - a blessed spellbook of healing (0:5) {0} s - an uncursed finalized spellbook of stone to flesh (5:2) {0} Potions e - a blessed finalized potion of healing {0} f - an uncursed finalized potion of healing {0} g - an uncursed potion of healing {0} v - an uncursed potion of fruit juice {0} Wands i - an uncursed wand of enlightenment (0:0) {0} u - an uncursed wand of speed monster (0:2) {0} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: slow digestion You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 32 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 79% chance Wand drop chance was reduced to 52% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 50% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: matter spells (turn 67) The following skill became untrainable if you tried to train it too early: whip (turn 572) The following skill became untrainable after a while: occult spells (turn 19730) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 61453) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 26887 Monster spawn increase reached its maximum at turn 126850 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1725696 The monster class that cannot be genocided was light The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: elder stone dragon (freq bonus 8) The monster species that spawned more often: ital optometrical eliminant (freq bonus 24) The monster species that spawned more often: interhack horror (freq bonus 8) The monster species that spawned more often: gray blob (freq bonus 30) The monster species that spawned more often: calorically turning (freq bonus 7) The monster species that spawned more often: wandkeeper (freq bonus 12) The monster species that spawned more often: thorn brute (freq bonus 5) The monster species that spawned more often: narrog (freq bonus 12) The monster species that spawned more often: pesky louse (freq bonus 6) The monster species that spawned more often: bathing cap wearer (freq bonus 8) The monster species that spawned more often: evil patch vortex (freq bonus 9) The monster species that spawned more often: giant brown bat (freq bonus 12) The monster species that spawned more often: rainbow dragon (freq bonus 8) The monster species that spawned more often: analgesic stalk (freq bonus 16) The monster species that spawned more often: journeyman colony lichen (freq bonus 8) The monster species that spawned more often: petty unhandled exception (freq bonus 10) The monster species that spawned more often: ensile hardtop spinoff (freq bonus 5) The monster species that spawned more often: chestburster (freq bonus 12) The monster species that spawned more often: dim spore (freq bonus 16) The monster species that spawned more often: microfilming bailsmen (freq bonus 42) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster species that never randomly spawned: corpse hound The monster species that never randomly spawned: air demon The monster species that never randomly spawned: party growth The monster species that never randomly spawned: giant green locust The monster species that never randomly spawned: hellbat The monster species that never randomly spawned: Uniform Kommissioner The monster species that never randomly spawned: brown force fungus The monster species that never randomly spawned: Ksenia's stiletto boot The monster species that never randomly spawned: acid grue The monster species that never randomly spawned: vag The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 19) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 25) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 10) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 2) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 8) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 12) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 15) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 10) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 46) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 83) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 4) Trap randomization happened for 1 in 69 traps Next attribute increase check would have come at turn 1877 Strength training was 43 Dexterity training was 50 Wisdom training was 4 Constitution training was 50 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having slow digestion (0) Your chance to block was 3% You saw invisible You were warned You had 1200 points of nutrition remaining You were stealthy You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 118% b - stone to flesh 3 healing 0% 153% Techniques known in the end Name Level Status pummel 8X Prepared(0) air dash 8X Prepared(0) chained blitz 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) chi strike 7X Prepared(0) chi healing 5X Prepared(0) elemental fist 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Armor * leather gloves (boxing gloves) * robe (pink robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (narrow helmet) * skullcap (resounding helmet) * flack helmet (formula one helmet) * crystal helm (aluminium helmet) * mining helm (etheric helmet) * field helm (strip bandana) * helm of safeguard (anti-government helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (black gloves) * commander gloves (concrete gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (castlevania boots) * boots of safeguard (orange boots) sapphire dragon scale shield (sapphire dragonhide shield) Scrolls scroll of confuse monster (SUN FALL FROM SKY) scroll of healing (WIZZY LABOR CO) scroll of mana (THAI MASSAGE IS BETTER THAN SEX) scroll of phase door (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of standard id (BLEEP BOOP BEEP) scroll of cure (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) * scroll of extra healing (AJMO TO UCINITI) * scroll of greater mana restoration (READ ME) scroll of identify (WELCOME TO ANGBAND) scroll of secure identify (EYGOORTS TOGAAL JEZEHH) Spellbooks spellbook of healing (rocky) spellbook of stone to flesh (memorial) Potions potion of healing (deep blue) potion of fruit juice (sweet basil) Wands wand of enlightenment (tapered) wand of speed monster (obscure) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 11 times You have communicated with the gods 3 times You never prayed to the gods You never hit with a wielded weapon You killed 77 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (3 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (166 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (61 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...