Andy, neutral female hemi-doppelganger Monk #-# -|--- |@..| |..<| ----- [Andy the Sweet Coquette] St15 Dx13 Co9 In7 Wi13 Ch8 MonHemFemNeu Dlvl:2 G31 HP39(39) Pw2(29) AC3 HD4 Xp2/37 T292 Nmb Latest messages You hear bubbling water. There is a wall in the way! (3x) # (2x) You have 20 free polymorphs left. Polymorph at will? [yn] (n) Attempt to become what kind of monster? [type the name] You attempt an unfamiliar polymorph. You turn into a sweet coquette! Use the command #monster to fart. # Do you want to fart? [yn] (n) You produce soft farting noises with your sexy butt. You feel numb. There is a wall in the way! (3x) You're fully paralyzed! You can move again. There is a wall in the way! The air around you begins to shimmer with a golden haze. # Really quit [yes/no]? Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 46% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 57% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 73% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: missile weapons (turn 23) The following skill became untrainable if you tried to train it too early: protection spells (turn 117) The following skill became untrainable after a while: mace (turn 63183) The following skill couldn't be trained before a certain turn number is reached: implants (turn 45716) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Your remaining amount of free polymorphs was 19 Monster spawn increase started at turn 29932 Monster spawn increase reached its maximum at turn 67110 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 915284 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: werefireelemental (freq bonus 24) The monster species that spawned more often: microscope massage acidly stripteasing wrath (freq bonus 24) The monster species that spawned more often: speeding thing (freq bonus 9) The monster species that spawned more often: pile of titanium coins (freq bonus 36) The monster species that spawned more often: claw lich (freq bonus 5) The monster species that spawned more often: landmine (freq bonus 24) The monster species that spawned more often: knickknack involute (freq bonus 12) The monster species that spawned more often: savage bear (freq bonus 8) The monster species that spawned more often: axial boomer (freq bonus 6) The monster species that spawned more often: Cancellation (freq bonus 6) The monster species that spawned more often: ace of diamonds (freq bonus 4) The monster species that spawned more often: ultra white rat (freq bonus 18) The monster species that spawned more often: indisposition overnight (freq bonus 6) The monster species that spawned more often: Suzuki-Dogezaemon (freq bonus 6) The monster species that spawned more often: unbecoming eonian (freq bonus 18) The monster species that spawned more often: vampiric warp fungus (freq bonus 4) The monster species that spawned more often: inalienable lamellae empty anchoritic (freq bonus 20) The monster species that spawned more often: reflector aoa (freq bonus 36) The monster species that spawned more often: The Queen of Hearts (freq bonus 30) The monster species that spawned more often: waterspout (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 5) The monster trait that was more common: monsters of tiny size (freq bonus 7) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster species that never randomly spawned: dire wolf The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: stockbroker inviable The monster species that never randomly spawned: chemical warp patch The monster species that never randomly spawned: whale The monster species that never randomly spawned: undead druid The monster species that never randomly spawned: spectral hunter The monster species that never randomly spawned: berthmartar The monster species that never randomly spawned: sexy model The monster species that never randomly spawned: Wendy O. Koopa The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 18) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 91) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 34) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 4) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 16) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 20) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 8) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 4) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 23) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 5) Trap randomization happened for 1 in 523 traps Next attribute increase check would have come at turn 304 Strength training was 4 Dexterity training was 2 Wisdom training was 1 Constitution training was 19 You were sleep resistant You were numbed (92) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having stun resistance (0) You saw invisible You had 1171 points of nutrition remaining You were protected You were polymorphed into a sweet coquette You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 10% 103% Techniques known in the end Name Level Status pummel 2X Prepared(0) air dash 2X Prepared(0) chained blitz 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) chi strike 1X Prepared(0) Discoveries Armor * leather gloves (viva gloves) * robe (green robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (viking helmet) * skullcap (musical helmet) * flack helmet (round helmet) * crystal helm (RNG helmet) * mining helm (meso helmet) * field helm (frequent helmet) * helm of safeguard (brick helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (fatal gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (sputa boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of teleportation (RUN DONTDIE HITUNDERSCORE) scroll of healing (AVEZ VOUS DEJA LE FRANCAIS) scroll of mana (THX FEMMY) scroll of phase door (ALIUS PRA) scroll of standard id (LEVITICUS BUNG OX) scroll of cure (PROGRAM RECEIVED SIGNAL SIGSEGV) * scroll of extra healing (BIEN TACHYMETRE GRESILLEMENT) * scroll of greater mana restoration (YELL AT SKY PREVENT KEY FOR 5) Spellbooks spellbook of protection (tender) Potions potion of healing (effervescent) potion of oil (swirly) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (27 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...