Andy, lawful female hemi-doppelganger Monk ------ |..^<. |..^.. |.... ---.- --.--- |....|--- |....|#,# |........ -------.- #,# #,# #,# #,# --|------- |........| |._....d@} |........| -------- [Andy the Candidate] St15 Dx12 Co12 In5 Wi5 Ch5 MonHemFemLaw Dlvl:2 G17 HP0(17) Pw17(17) AC1 Xp1/15 T441 Leg Latest messages The little dog drops a towel {0}. You see here a towel {0}. E - a towel {0}. You displaced your little dog. (2x) Really attack the large kobold? [yn] (n) There is a wall in the way! Specify unknown object by cursor? [ynq] (q) You hear a door open. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) _ an iron chain or an altar (neutral altar) More info? [yn] (n) Pick an object. What do you want to drop? [$a-qC-E or ?*] A towel {0} lands on the altar. E - an uncursed towel {0}. There is a wall in the way! (2x) KAABLAMM!!! You triggered a land mine! You die... Your inventory Weapons C - 20 uncursed +0 darts {0} D - the uncursed +0 knout named Jellywhack {7} Armor a - a blessed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles h - 3 uncursed food rations {0} i - 7 uncursed apples {0} j - 13 uncursed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of blank paper {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks c - a blessed finalized spellbook of protection (0:5) {0} Potions e - an uncursed potion of healing {0} f - a blessed potion of healing {0} g - an uncursed finalized potion of healing {0} Tools l - an uncursed magic marker (0:96) {0} E - an uncursed towel {0} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: fear resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 449 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 49 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 77% Wand drop chance was reduced to 70% Implant drop chance was reduced to 90% Armor drop chance was reduced to 81% Tool drop chance was reduced to 77% Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: bow (turn 38) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 666) The following skill became untrainable after a while: polymorphing (turn 24232) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 37800) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 64424 Monster spawn increase reached its maximum at turn 173614 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2705524 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: space monkey (freq bonus 8) The monster species that spawned more often: Aline (freq bonus 28) The monster species that spawned more often: Detective Katcher (freq bonus 36) The monster species that spawned more often: jumping school eel (freq bonus 20) The monster species that spawned more often: incapable male nurse (freq bonus 16) The monster species that spawned more often: phonophotography condenser (freq bonus 12) The monster species that spawned more often: energy monster (freq bonus 8) The monster species that spawned more often: Birth (freq bonus 12) The monster species that spawned more often: wager specimen (freq bonus 12) The monster species that spawned more often: special mushroom (freq bonus 14) The monster species that spawned more often: porter black unicorn (freq bonus 12) The monster species that spawned more often: fawnier pie prudery (freq bonus 108) The monster species that spawned more often: theme deer (freq bonus 90) The monster species that spawned more often: favor betta (freq bonus 8) The monster species that spawned more often: immobile growth (freq bonus 32) The monster species that spawned more often: Eliane (freq bonus 24) The monster species that spawned more often: ridiculously tweed (freq bonus 8) The monster species that spawned more often: insane red jack (freq bonus 36) The monster species that spawned more often: difficult ogre (freq bonus 9) The monster species that spawned more often: starling evened robing shalt (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 8) The monster species that never randomly spawned: Singular Grigori The monster species that never randomly spawned: abbreviator rambled The monster species that never randomly spawned: pink draconian The monster species that never randomly spawned: Erenge The monster species that never randomly spawned: gibbering mouther The monster species that never randomly spawned: jigged ballyhooing The monster species that never randomly spawned: hammerhead shark The monster species that never randomly spawned: blank gnome The monster species that never randomly spawned: overeat margarine The monster species that never randomly spawned: knuckle assiebassie The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 13) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: single disenchant trap (freq bonus 4) Trap randomization happened for 1 in 788 traps Next attribute increase check would have come at turn 585 Strength training was 1 Dexterity training was 1 Wisdom training was 3 Constitution training was 16 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having displacement (0) You had wounded legs (121) You saw invisible You had 2147 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (102) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 6% 101% Techniques known in the end Name Level Status pummel 1X LIMIT(0) air dash 1X LIMIT(0) chained blitz 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor * leather gloves (black gloves) * robe (black robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (poor helmet) * skullcap (spired helmet) * flack helmet (thinking helmet) * crystal helm (viking helmet) * mining helm (cone-shaped helmet) * field helm (organic helmet) * helm of safeguard (less helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (paper gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (irregular boots) * boots of safeguard (korean sandals) Scrolls scroll of blank paper (unlabeled) scroll of healing (PUTO FER LO) scroll of mana (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of phase door (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of standard id (ASH EM EXTENDED CREMATION SERVICE) scroll of cure (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) * scroll of extra healing (NOBIMUS UPSCOTI) * scroll of greater mana restoration (DDEV REMOVEREMOVEREMOVE RUINATION) Spellbooks spellbook of protection (accursed) Potions potion of healing (honey) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 11 times You have communicated with the gods 3 times You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (6 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (25 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...