Andy, lawful female hemi-doppelganger Monk ----------###### .........%,,,,,# |........|####,# |....@...| #,### ------------ |....>...| #,,,#####|..........| ---#------ ###,##,,,...........| ,,,,%,##|..<.......| #####,# --|--------- [Andy the Candidate] St16 Dx16 Co8 In5 Wi9 Ch7 MonHemFemLaw Dlvl:2 G7 HP21(21) Pw5(25) AC-2 Xp2/39 T456 Sat Latest messages As you kick the door, it crashes open! There is a wall in the way! (3x) The newt just misses! There is a wall in the way! You kill the newt! You see here a newt corpse {10}. There is a wall in the way! (3x) You kill the goblin! You see here 3 gold pieces {0}. 3 gold pieces. # You have 20 free polymorphs left. Polymorph at will? [yn] (n) Attempt to become what kind of monster? [type the name] I've never heard of such monsters. Attempt to become what kind of monster? [type the name] I've never heard of such monsters. Attempt to become what kind of monster? [type the name] You attempt an unfamiliar polymorph. Your new form doesn't seem healthy enough to survive. Your inventory Weapons G - an uncursed +0 crossbow {20} J - an uncursed +0 scythe {20} K - an uncursed +0 dagger {4} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 4 uncursed apples {0} i - 12 uncursed oranges {0} j - 4 blessed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - an uncursed finalized scroll of enchant weapon {0} l - 6 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} I - an uncursed scroll of bad effect {0} L - a blessed finalized scroll of taming {0} Spellbooks c - a blessed spellbook of protection (0:5) {0} q - an uncursed finalized spellbook of detect unseen (0:4) {0} Potions e - 2 uncursed finalized potions of healing {0} f - an uncursed potion of healing {0} Wands H - a ! uncursed wand of fire (3:6) {0} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: stealth You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 193 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 96% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 22% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1) The following skill became untrainable if you tried to train it too early: matter spells (turn 580) The following skill became untrainable after a while: matter spells (turn 77564) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 26727) Number of artifacts generated was 0 Number of fake artifacts generated was 6 Your remaining amount of free polymorphs was 19 Monster spawn increase started at turn 59303 Monster spawn increase reached its maximum at turn 294710 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 310350 The monster class that cannot be genocided was mimic The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: %s secret car (freq bonus 26) The monster species that spawned more often: fry (freq bonus 24) The monster species that spawned more often: disenchantment hound (freq bonus 18) The monster species that spawned more often: wyvern (freq bonus 10) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 12) The monster species that spawned more often: concrete elemental (freq bonus 5) The monster species that spawned more often: robber monster (freq bonus 14) The monster species that spawned more often: nautilus neer-do-well (freq bonus 14) The monster species that spawned more often: azure patch (freq bonus 48) The monster species that spawned more often: giant undead shoggoth (freq bonus 6) The monster species that spawned more often: grunthack zombie (freq bonus 6) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 10) The monster species that spawned more often: jiggling blob (freq bonus 24) The monster species that spawned more often: water hulk (freq bonus 5) The monster species that spawned more often: kobold sorcerer (freq bonus 27) The monster species that spawned more often: demonologist (freq bonus 28) The monster species that spawned more often: Ujiblex (freq bonus 66) The monster species that spawned more often: schizophrenic (freq bonus 7) The monster species that spawned more often: drain turret (freq bonus 24) The monster species that spawned more often: amino reenlarged fungoid (freq bonus 14) The monster trait that was more common: monsters whose attacks slow you (freq bonus 6) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster species that never randomly spawned: Olog-hai cleric The monster species that never randomly spawned: mosquito The monster species that never randomly spawned: cyclone rider The monster species that never randomly spawned: blastoise The monster species that never randomly spawned: brailling soc The monster species that never randomly spawned: electrode The monster species that never randomly spawned: malarkey teazel siree limbeck The monster species that never randomly spawned: wailer spirit The monster species that never randomly spawned: draugr deathlord The monster species that never randomly spawned: resort renamed The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 24) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 19) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 18) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 19) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 8) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 2) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 19) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 92) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 30) Trap randomization happened for 1 in 550 traps Next attribute increase check would have come at turn 612 Strength training was 1 Dexterity training was 2 Wisdom training was 4 Constitution training was 4 You were sleep resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having stealth (0) You saw invisible You had 2543 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (85) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 96% b - detect unseen 3 divine 90% 96% Techniques known in the end Name Level Status pummel 2X Prepared(0) air dash 2X Prepared(0) chained blitz 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) chi strike 1X Prepared(0) Discoveries Armor * leather gloves (transparent gloves) * robe (camo robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (wide conical hat) * skullcap (meso helmet) * flack helmet (deformed helmet) * crystal helm (guzzle helmet) * mining helm (thinking helmet) * field helm (meteoric helmet) * helm of safeguard (steel helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (slit gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (rain boots) * boots of safeguard (buckled boots) Scrolls scroll of enchant weapon (PEW PEW BITCHES) scroll of healing (WUEICHWUEICH WUEICHWUEICH) scroll of mana (THAT DEV AND HIS WEIRD CAT FETISH) scroll of phase door (STASH EM EXTENDED FINEST MAGIC CHESTS) scroll of standard id (FLASH EM EXTENDED PHOTOSHOOT) scroll of cure (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) * scroll of extra healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) * scroll of greater mana restoration (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of bad effect (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of taming (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) Spellbooks spellbook of protection (curare-impregnated) spellbook of detect unseen (received) Potions potion of healing (starlight) Wands wand of fire (windy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an acid blob 2 jackals (3 created) 0 canermines (1 created) 0 coyotes (1 created) 0 kittens (1 created) 0 hobbits (1 created) 0 camo dwarves (1 created) 0 small kobolds (1 created) a goblin (2 created) 0 mega goblins (1 created) 2 little wild pigs 0 giant rats (1 created) 0 bushy squirrels (1 created) 0 millipedes (1 created) 0 baby metroids (1 created) 0 larvae (1 created) 0 grid bugs (2 created) 0 lichens (1 created) a spore lichen 0 green molds (1 created) a green growth 0 mummies (1 created) a tiny troll a grid xorn 0 aggravating wallwalkers (1 created) 0 orc zombies (1 created) 0 karakasas (1 created) 0 sailors (1 created) 0 shopkeepers (1 created) 0 minighosts (2 created) 3 newts (4 created) 0 twens (1 created) 0 gray twens (1 created) 0 deminewts (1 created) 0 novice medium walls (1 created) 0 energy troves (1 created) 45 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 16 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 10 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (30 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Dungeons of Doom on dungeon level 2 with 213 points, and 7 pieces of gold, after 456 moves. Killer: unsuccessful polymorph You were level 2 with a maximum of 21 hit points when you died. You reached the 110th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 108 239 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 1. 34 [34] 109 226 zor-Bul-Cur-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (shark). - [38] *110 213 Andy-Mon-Hem-Fem-Law died in The Dungeons of Doom on level 2. Killed by an unsuccessful polymorph. 21 [21] 111 212 Andy-Sam-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a blaster bolt. - [41] 112 187 Xynon-Sag-Ele-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (stalkish). - [34]