Andy, neutral male hemi-doppelganger Monk ----------------------------------------------- |...|..........%.^....|...........|..^........` ----- ------|.|.|.---------.-------.---.---.---.----------- |...| |.....|.|...| |..)......|.|..%|.|...| |.|.---.---.|.|---| -------.---.---.|--.--- |.|.....|.|...|...| ------|.......|<|...| |.|------.-----.|.----- .....|---.----|.|.--| |.|........%....|.....|.-|[....| |.| |.....| ----- |.---------.---------.|`.I.....- --- ------- |...| |.....|.....| |`....|@-|.....| |.|.|------.|.----| ---.-----.| ..(..| |.|.|.......|.....| |.).|.....| ------ -#---.|.|.-----------.| |.-----.|.- |.|...|.|.|`...^...`|.| |.......| |.|.---.|.|.|.-----.|.| --------- |...|...|.|.|.|`..|.|.| |.--|.---.---.|.|%|.|.| |...|....`....|.|.....| ----------------------- [Andy the Novice] St14 Dx14 Co6 In7 Wi10 Ch7 MonHemMalNeu Dlvl:2 G42 HP0(27) Pw29(45) AC-2 Xp4/115 T656 Frz Latest messages You feel better. The sweet coquette just misses! The sweet coquette misses. Your robe deflects the grid xorn's attack. The sweet coquette hits you! [-3 -> 12] The sweet coquette kicks you! [-3 -> 9] There is a wall in the way! You kill the grid xorn! The sweet coquette hits you! [-1 -> 8] The sweet coquette kicks you! [-1 -> 7] The sweet coquette hits you! [-5 -> 3] Warning: HP low! You're pushed back! It kicks you! You die... Your inventory Weapons B - a blessed +0 voulge {48} D - the uncursed +0 aklys named Awkwardness {7} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} i - 20 uncursed oranges {0} j - 2 uncursed fortune cookies {0} Scrolls d - a blessed finalized scroll of teleportation {0} l - 6 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of teleportation {0} A - an uncursed finalized scroll of light {0} Spellbooks c - a blessed spellbook of healing (0:4) {0} Potions e - 2 blessed potions of healing {0} f - an uncursed finalized potion of healing {0} E - an uncursed finalized stainless potion of water {0} Tools k - an uncursed magic marker (0:100) {0} Final attributes You were playing in game master mode You were stridently aligned Your alignment was 6 Your max alignment was 12 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 310 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 54% Armor drop chance was reduced to 86% Monster death drops spawned with only 98% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: boomerang (turn 9) The following skill became untrainable if you tried to train it too early: riding (turn 132) The following skill became untrainable after a while: protection spells (turn 32927) The following skill couldn't be trained before a certain turn number is reached: dart (turn 37865) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 19 Monster spawn increase started at turn 66452 Monster spawn increase reached its maximum at turn 266612 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3083275 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: night marauder (freq bonus 4) The monster species that spawned more often: dirty smoker pussy (freq bonus 12) The monster species that spawned more often: skeletal terror (freq bonus 5) The monster species that spawned more often: monastic lich (freq bonus 10) The monster species that spawned more often: juggernaut (freq bonus 6) The monster species that spawned more often: disembody leprosy (freq bonus 3) The monster species that spawned more often: green mewlip (freq bonus 3) The monster species that spawned more often: giant gold dragonfly (freq bonus 6) The monster species that spawned more often: great terror wyrm (freq bonus 18) The monster species that spawned more often: water moccasin (freq bonus 3) The monster species that spawned more often: dark sage (freq bonus 16) The monster species that spawned more often: deminymph (freq bonus 8) The monster species that spawned more often: sensitometric rewrap gypsyism gossiped squishier (freq bonus 8) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 12) The monster species that spawned more often: sukiya (freq bonus 10) The monster species that spawned more often: nasty mushroom (freq bonus 10) The monster species that spawned more often: calderon arctic (freq bonus 36) The monster species that spawned more often: dragonbreath nymph (freq bonus 8) The monster species that spawned more often: pschi lich (freq bonus 3) The monster species that spawned more often: leprosy drunkest (freq bonus 14) The monster trait that was more common: monsters that buzz (freq bonus 8) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster species that never randomly spawned: teal force patch The monster species that never randomly spawned: gamer The monster species that never randomly spawned: Nikolei The monster species that never randomly spawned: venom fungus The monster species that never randomly spawned: space transport The monster species that never randomly spawned: paralysator vortex The monster species that never randomly spawned: hiding wood nymph The monster species that never randomly spawned: iguanodon The monster species that never randomly spawned: distrustful deadhead The monster species that never randomly spawned: raven The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 14) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 26) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 24) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 292) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 15) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 160) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 5) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 17) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 35) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 5) Trap randomization happened for 1 in 305 traps Next attribute increase check would have come at turn 720 Strength training was 2 Dexterity training was 6 Wisdom training was 4 Constitution training was 50 You were sleep resistant You were poison resistant You were frozen solid (23) You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from using the force like a real jedi (0) You saw invisible You had 1748 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 3% 119% Techniques known in the end Name Level Status pummel 4X Prepared(0) air dash 4X Prepared(0) chained blitz 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) chi strike 3X Prepared(0) chi healing 1X Prepared(0) Discoveries Weapons voulge (pole cleaver) aklys (thonged club) Armor * leather gloves (lead gloves) * robe (orange robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (spinning helmet) * skullcap (musical helmet) * flack helmet (chain-aventailed helmet) * crystal helm (crested helmet) * mining helm (guzzle helmet) * field helm (complete helmet) * helm of safeguard (long-hair helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (even pair of gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (weapon light boots) * boots of safeguard (irregular boots) Scrolls scroll of teleportation (EASY MODE ACTIVATE) scroll of healing (MUQIN BENDAN XI WO DE JIBA) scroll of mana (PARALLAX PROBLEM) scroll of phase door (OGRANICHENIYE SAPOGI) scroll of standard id (GON GET YA) scroll of cure (MESSED AFTER RUSH AND WHIRLING) * scroll of extra healing (FIQQY FAZBEAR) * scroll of greater mana restoration (SPAMCATCHMAIL AT GMX DOT DE) scroll of light (YIFFHACK FURRY KNIGHTS ATTACK) Spellbooks spellbook of healing (dry) Potions potion of healing (jasmine) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You were a vegetarian You eaten 11 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 13 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (36 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (24 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...