Andy, lawful male hemi-doppelganger Monk -.--- |.d.| |.d.| |...| |..@d |..}| ----- [Andy the Candidate] St18 Dx9 Co10 In13 Wi11 Ch12 MonHemMalLaw Dlvl:1 G0 HP17(17) Pw16(16) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male hemi-doppelganger Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 3 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: magic resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 207 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 335 Tool identification only worked 5 times out of 26 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 86% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 81% Food drop chance was reduced to 85% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: polearms (turn 15) The following skill became untrainable if you tried to train it too early: javelin (turn 715) The following skill became untrainable after a while: body spells (turn 25438) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 34329) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 15898 Monster spawn increase reached its maximum at turn 66291 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 648223 The monster class that cannot be genocided was blob The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: beige colony (freq bonus 8) The monster species that spawned more often: martian missile walker (freq bonus 8) The monster species that spawned more often: novice medium wall (freq bonus 84) The monster species that spawned more often: strickled fluttering (freq bonus 14) The monster species that spawned more often: helmet of percenti (freq bonus 12) The monster species that spawned more often: onsen penguin (freq bonus 7) The monster species that spawned more often: spoopy ghost (freq bonus 9) The monster species that spawned more often: payable fluttery (freq bonus 18) The monster species that spawned more often: grand wraith (freq bonus 5) The monster species that spawned more often: red beetle (freq bonus 9) The monster species that spawned more often: The Norsa (freq bonus 16) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 8) The monster species that spawned more often: monotremata finality (freq bonus 16) The monster species that spawned more often: lunatic rabbit (freq bonus 10) The monster species that spawned more often: trainer of which there is only one (freq bonus 8) The monster species that spawned more often: lesser maia (freq bonus 9) The monster species that spawned more often: mage eater (freq bonus 20) The monster species that spawned more often: covetous snow orc (freq bonus 18) The monster species that spawned more often: runestone mimic (freq bonus 5) The monster species that spawned more often: revocable teared (freq bonus 5) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 11) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 3) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 3) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster species that never randomly spawned: antimagic growth The monster species that never randomly spawned: releasable wanderlust The monster species that never randomly spawned: elf The monster species that never randomly spawned: thematic earth elemental The monster species that never randomly spawned: premiere hive opulent impudent The monster species that never randomly spawned: EQ Kriminologist The monster species that never randomly spawned: spender tambour The monster species that never randomly spawned: static gigged The monster species that never randomly spawned: skeletal warrior The monster species that never randomly spawned: Mephistopheles The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 105) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 26) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 6) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 9) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 17) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 51) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 58) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 1) Trap randomization happened for 1 in 271 traps Next attribute increase check would have come at turn 1179 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having stealth (0) You saw invisible You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (paper gloves) * robe (cyan robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (metal disk) * skullcap (round helmet) * flack helmet (translucent helmet) * crystal helm (engraved helmet) * mining helm (filtered helmet) * field helm (yellow helmet) * helm of safeguard (rotating helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (odd pair of gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (pink sneakers) * boots of safeguard (fetish heels) Scrolls scroll of resistance (DER AFFE MACHT 4 SCHADEN) scroll of healing (HITTING EVEN USED HAT MELO) scroll of mana (DEATH TO CLEANERS) scroll of phase door (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) scroll of standard id (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of cure (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) * scroll of extra healing (IAO ASTO IOPHE) * scroll of greater mana restoration (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) Spellbooks spellbook of protection (curare-impregnated) Potions potion of healing (paisley) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.