Andy, chaotic female hemi-doppelganger Monk -------- .....f@| |$.....| |......| |{.....+ |......| -------- [Andy the Candidate] St13 Dx11 Co12 In8 Wi12 Ch8 MonHemFemCha Dlvl:1 G0 HP17(17) Pw16(16) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female hemi-doppelganger Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 30% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 90% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body spells (turn 34) The following skill became untrainable if you tried to train it too early: occult spells (turn 120) The following skill became untrainable after a while: healing spells (turn 45282) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 52186) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 26006 Monster spawn increase reached its maximum at turn 61493 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2723322 The monster class that cannot be genocided was (null) The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: photography lady (freq bonus 18) The monster species that spawned more often: standard sphere (freq bonus 12) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 22) The monster species that spawned more often: human wraith (freq bonus 24) The monster species that spawned more often: plain draconian (freq bonus 36) The monster species that spawned more often: Victoria (freq bonus 20) The monster species that spawned more often: werevortex (freq bonus 6) The monster species that spawned more often: irredeemable mechanized (freq bonus 10) The monster species that spawned more often: gnomish mana wizard (freq bonus 48) The monster species that spawned more often: microclimatological yielder (freq bonus 24) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 18) The monster species that spawned more often: gulch knickknack (freq bonus 36) The monster species that spawned more often: reaper force patch (freq bonus 84) The monster species that spawned more often: jobless warden (freq bonus 8) The monster species that spawned more often: piranha soup (freq bonus 12) The monster species that spawned more often: space elf queen (freq bonus 20) The monster species that spawned more often: shaped warp fungus (freq bonus 12) The monster species that spawned more often: hissing playmate (freq bonus 14) The monster species that spawned more often: charcoal warp fungus (freq bonus 48) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 48) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 5) The monster species that never randomly spawned: werebear The monster species that never randomly spawned: umbral dissembled contentiously parable mistitled vulgar The monster species that never randomly spawned: battlehorse The monster species that never randomly spawned: Nai-no-kami The monster species that never randomly spawned: Keystone Inspector The monster species that never randomly spawned: VF The monster species that never randomly spawned: very thieving alien The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: camel The monster species that never randomly spawned: rookier haltered The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 10) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 35) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 6) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 9) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 2) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 8) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 22) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 15) Trap randomization happened for 1 in 706 traps Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having stunnopathy (0) You saw invisible You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (460) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (inverse gloves) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (deformed helmet) * skullcap (silk helmet) * flack helmet (hacker helmet) * crystal helm (dim colored helmet) * mining helm (rural helmet) * field helm (spired helmet) * helm of safeguard (etheric helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (dusty gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (weapon light boots) * boots of safeguard (balanced boots) Scrolls scroll of identify (PAS DIO LEO) scroll of healing (FASTINTERRUPTREQUESTHACK) scroll of mana (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of phase door (WHY IS THERE NO FUCKING PROMPT) scroll of standard id (UNPLAYABLE BINDER ROLE) scroll of cure (FAHR TZU) * scroll of extra healing (FEELING MARKSMAN AMYLEIN) * scroll of greater mana restoration (BIRD STUNT IS BETTER) Spellbooks spellbook of sleep (yellow) Potions potion of healing (gastric) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.