Andy, chaotic male hemi-doppelganger Monk ----------- ------------ |.........|#####------------- |..........|## |..........,,,,#|...........| ############### |...........,# |.........|###,#|.....[.....|## #,,,,,,,,,,,,,# |..........|%# |.........| #,,............|,#####,--------#,,,# |(#........|,# |.........| ###--------.----,,,,,,,.......|,,,,# |..........|,# -----.----- #####,,,,,##########,|......|,,### ---------.--,#######,##########,,,,,,,,,,,,,,,,,,,_|......|,%# ##### ###,##,,,,,,,,,,,,,,,,,,,,-.---##########,,,,@......%,## #,,,# #,,(###,------.-------####|<%.| #,,,###--------,# #,#,# --------------.----#,|............| |...|########,### #,##--|-|--- |.................|#,|.....{......| |....,,,,,,,,,# #########,,,.......| |.................|#,.............|####-----##############,,,,,,,,,##|......| |..................,,|.............,,,,,,,,,,,,,,,,,,,,,,,,######### |......| -------------------##|............|######################### |......| |............| |......| -------------- --|----- #,# ### [Andy the Novice] St14 Dx10 Co9 In6 Wi11 Ch9 MonHemMalCha Dlvl:2 G11 HP55(55) Pw56(56) AC0 Xp5/310 T1603 Latest messages You are left with the empty bottle. L - the * bottle named The Iron Jang Bong {1}. There is a wall in the way! (3x) You hear water falling on coins. You float gently to the ground. You see here a heavy iron ball named Hell-Light Source {1200}. (2x) M - a heavy iron ball named Hell-Light Source {1200}. heavy iron ball named Hell-Light Source - This is an iron ball. Color: cyan. Material: iron. Appearance: heavy iron ball. You can be chained to one, in which case it will follow you around, but it can also be used as a weapon that uses the flail skill. A heavy but damaging weapon that uses the flail skill. This is not a real artifact, and therefore it doesn't actually do anything special. What do you want to drop? [$a-qA-DI-M or ?*] You drop a heavy iron ball named Hell-Light Source {1200}. You see here a heavy iron ball named Hell-Light Source {1200}. You miss the floating eye. You kill the floating eye! You see here a floating eye corpse {10}. You see a message scrawled in blood here. Use "r." to read it. # Really quit [yes/no]? Your inventory Weapons A - 11 uncursed +0 darts (in quiver) {0} B - an uncursed +0 orcish dagger {4} Armor a - an uncursed +3 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 6 uncursed apples {0} i - a blessed orange {0} j - 9 uncursed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - an uncursed finalized scroll of identify {0} l - 6 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of protection (2:1) {0} Potions e - a blessed potion of healing {0} f - 2 uncursed potions of healing {0} q - an uncursed finalized potion of water {0} Wands C - an uncursed wand of identify (0:2) {0} D - an uncursed wand of probing (0:4) {0} Tools I - an uncursed oilskin sack {5} J - a blessed blindfold {0} L - the * uncursed bottle named The Iron Jang Bong {1} Gems K - an uncursed +0 worthless piece of teal glass {1} The oilskin sack is empty. Final attributes You were playing in game master mode You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 97% Monster death drops spawned with only 98% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: polymorphing (turn 23) The following skill became untrainable if you tried to train it too early: elemental spells (turn 671) The following skill became untrainable after a while: attack spells (turn 11666) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 30683) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 19 Monster spawn increase started at turn 48631 Monster spawn increase reached its maximum at turn 124347 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1507305 The monster class that cannot be genocided was rodent The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: mesmerizing nymph (freq bonus 16) The monster species that spawned more often: snakewoman priestess (freq bonus 12) The monster species that spawned more often: elder deep dragon (freq bonus 3) The monster species that spawned more often: awgwa (freq bonus 15) The monster species that spawned more often: giant brown bear (freq bonus 18) The monster species that spawned more often: fumble vortex (freq bonus 20) The monster species that spawned more often: Jane's hugging boot (freq bonus 20) The monster species that spawned more often: dancing king (freq bonus 10) The monster species that spawned more often: breccia individualist (freq bonus 72) The monster species that spawned more often: ultramarine mushroom (freq bonus 8) The monster species that spawned more often: probe colony (freq bonus 8) The monster species that spawned more often: mayday tossup fiend (freq bonus 21) The monster species that spawned more often: richest man of the world (freq bonus 16) The monster species that spawned more often: black rat (freq bonus 8) The monster species that spawned more often: weirdest crunchier contacted boxwood flea (freq bonus 12) The monster species that spawned more often: bugbear attacker (freq bonus 56) The monster species that spawned more often: greener springy (freq bonus 4) The monster species that spawned more often: heckled sultriest (freq bonus 16) The monster species that spawned more often: Koschei (freq bonus 18) The monster species that spawned more often: gabbed tripled temerity (freq bonus 12) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 1) The monster species that never randomly spawned: master mindcrafter The monster species that never randomly spawned: armed cockatrice The monster species that never randomly spawned: vile hunter The monster species that never randomly spawned: predomination swarming The monster species that never randomly spawned: Detective Kchief The monster species that never randomly spawned: sliding troll The monster species that never randomly spawned: humanoid leprechaun The monster species that never randomly spawned: stone bug The monster species that never randomly spawned: Arle Nadja The monster species that never randomly spawned: white louse The monster class that always generated with extra speed: blob The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 18) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 152) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 25) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 8) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 81) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 12) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 23) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 3) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 3) Trap randomization happened for 1 in 826 traps Next attribute increase check would have come at turn 1940 Strength training was 12 Dexterity training was 18 Wisdom training was 18 Constitution training was 50 You were sleep resistant You were poison resistant You were paralyzed (2) You were punished You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having reflection (0) You saw invisible You had 1414 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 4% 94% Techniques known in the end Name Level Status pummel 5X Prepared(0) air dash 5X Prepared(0) chained blitz 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) chi strike 4X Prepared(0) chi healing 2X Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor * leather gloves (fatal gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (gray helmet) * skullcap (kitchen hat) * flack helmet (dream helmet) * crystal helm (plumed helmet) * mining helm (mechanical helmet) * field helm (RNG helmet) * helm of safeguard (wide metal helm) * war hat (visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (fighting gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (fleecy boots) * boots of safeguard (mud boots) Scrolls scroll of identify (BIRD STUNT IS BETTER) scroll of healing (NO SPACE) scroll of mana (STUPIDAMY) scroll of phase door (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of standard id (BUGNOSE) scroll of cure (MORPH BALL) * scroll of extra healing (TOIL AND TROUBLE) * scroll of greater mana restoration (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of punishment (HASTUR HASTUR HASTUR) scroll of enchant armor (A WILD STEELIX APPEARED) Spellbooks spellbook of protection (psychedelic) Potions potion of healing (rainbow) potion of levitation (bayberry) potion of water (clear) Wands wand of identify (metal) wand of probing (bitumen) Tools oilskin sack (bag) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant a blob a chick 2 pack jackals a racoon dog a coyote 2 gas spores a floating eye (2 created) 0 kittens (1 created) an evasive jermlaine a jelly a whnas a hidden kobold a mud kobold a hobgoblin an Uruk-hai 3 sewer rats a millipede a little spider a cave spider a larva 0 bore worms (2 created) a fruit bat a sylph 2 lichens (1 created) a yellow mold a red patch 0 intermediate gnomes (1 created) an adom mummy 2 garter snakes 7 tiny trolls (1 created) a human adventurer a deminewt a blazing fern spore 0 novice medium walls (1 created) a novice dark wall 43 creatures born. 44 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 11 times You have communicated with the gods 4 times You never prayed to the gods You never hit with a wielded weapon You killed 44 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (58 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (4 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Dungeons of Doom on dungeon level 2 with 1341 points, and 11 pieces of gold, after 1603 moves. Killer: quit You were level 5 with a maximum of 55 hit points when you quit. You reached the 77th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 75 1426 Leeroy-Zyb-Dop-Mal-Law quit in The Dungeons of Doom on level 6. 18 [18] 76 1422 BadPit-Con-Aur-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted wouwou aggressor), while praying unsuccessfully. - [50] *77 1341 Andy-Mon-Hem-Mal-Cha quit in The Dungeons of Doom on level 2. 55 [55] 78 1200 Leeroy-Jes-Alb-Mal-Law escaped the dungeon [max level 1]. 20 [20] 79 1168 DogeKip-Jed-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a falling object. - [70]