Andy, neutral female hemi-doppelganger Monk ---- -----..-- .......| -.....| ....-- -...--- |...).--- --- --.......| --.--- |..@.--).---|....| --.-.......||....-- ---- -. ----,-.|-.....| |.. .. ##,.|......| |.- ... #,......)%---%| .--- |.......%....-- . --,...)....<..| -- -,...$...%...- |.............| |.......|.--..| ---.|*.---- --- ------ [Andy the Initiate] St17 Dx14 Co15 In9 Wi13 Ch3 MonHemFemNeu Min:4 G9 HP70(74) Pw67(67) AC5 Xp6/459 T782 Nmb Latest messages You kill the sub-gnome! You see here 23 darts {0}. You see here an one ring {0}. H - an one ring {0}. You see here 23 darts {0}. You hit the dwarf zombie! The dwarf zombie claws you! [-3 -> 69] You destroy the dwarf zombie! What do you want to read? [cdl-pH or ?*] As you read the scroll, it disappears. This is a standard identify scroll. The amulet resisted your identification attempt! E - an uncursed beaten amulet {0}. What do you want to wear? [a or ?*] Use the 'P' command to put that on. What do you want to put on? [EH or ?*] E - an uncursed beaten amulet (being worn) {0}. # Really quit [yes/no]? Your inventory Amulets E - an uncursed amulet of waterwalking (being worn) {0} Weapons F - a cursed -3 bow {12} G - 23 blessed +0 arrows {0} Armor a - a cursed +2 pair of leather gloves {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 2 uncursed apples {0} i - 4 blessed apples {0} j - 12 uncursed oranges {0} k - 3 uncursed fortune cookies {0} B - 3 uncursed cream pies {0} C - an uncursed clove of garlic {0} Scrolls d - a cursed scroll of earth {0} l - 6 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of standard id {0} p - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of healing (4:2) {0} Potions e - 2 uncursed finalized potions of healing {0} f - a cursed potion of healing {0} q - an uncursed potion of paralysis {0} Rings H - an uncursed ring of conflict {0} Wands r - an uncursed wand of solar beam (0:7) {0} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: invisibility You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 18 Scroll drop chance was reduced to 66% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 42% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 99% Monster death drops spawned with only 85% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: dart (turn 13) The following skill became untrainable if you tried to train it too early: divination spells (turn 252) The following skill became untrainable after a while: divination spells (turn 62328) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 48346) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 18 Monster spawn increase started at turn 15959 Monster spawn increase reached its maximum at turn 175954 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 783700 The monster class that cannot be genocided was naga The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: Beetle McCrunchy (freq bonus 6) The monster species that spawned more often: nilbog (freq bonus 8) The monster species that spawned more often: warg (freq bonus 6) The monster species that spawned more often: fire error (freq bonus 10) The monster species that spawned more often: deep fiend (freq bonus 6) The monster species that spawned more often: blast spore (freq bonus 8) The monster species that spawned more often: magic ray (freq bonus 5) The monster species that spawned more often: moaning spirit (freq bonus 6) The monster species that spawned more often: Michael Yamada (freq bonus 16) The monster species that spawned more often: bleeding beam (freq bonus 5) The monster species that spawned more often: voltigore (freq bonus 18) The monster species that spawned more often: Baeran (freq bonus 16) The monster species that spawned more often: bombed skittered (freq bonus 8) The monster species that spawned more often: stash litigiosity (freq bonus 36) The monster species that spawned more often: tu-tara backup soldier (freq bonus 16) The monster species that spawned more often: onanocter 9h (freq bonus 24) The monster species that spawned more often: gecko mummy (freq bonus 14) The monster species that spawned more often: illiterate from the hunger games (freq bonus 8) The monster species that spawned more often: cancel vortex (freq bonus 18) The monster species that spawned more often: raging torrent (freq bonus 12) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster species that never randomly spawned: chaotic lizard The monster species that never randomly spawned: shadow fly The monster species that never randomly spawned: unassured riyal The monster species that never randomly spawned: oblivion daemon The monster species that never randomly spawned: screaming skull The monster species that never randomly spawned: jora hawk The monster species that never randomly spawned: Verena's stiletto sandal The monster species that never randomly spawned: zombie baddie The monster species that never randomly spawned: uvuudaum The monster species that never randomly spawned: gremlin leader The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 37) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 9) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 8) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 22) Trap randomization happened for 1 in 690 traps Trap difficulty was increased by 30 Next attribute increase check would have come at turn 1783 Strength training was 4 Dexterity training was 7 Wisdom training was 5 Constitution training was 14 You were sleep resistant You were poison resistant You were numbed (32) You had not decided on your sexuality yet You had to wait until you can lay eggs again. (259) You were prevented from having invisibility (0) You were prevented from having slow digestion (0) You saw invisible You had 581 points of nutrition remaining You were stealthy You could walk on water You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 10% 103% Techniques known in the end Name Level Status pummel 6X Prepared(0) air dash 6X Prepared(0) chained blitz 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) chi strike 5X Prepared(0) chi healing 3X Prepared(0) elemental fist 1X Prepared(0) Discoveries Amulets amulet of waterwalking (beaten) Armor * leather gloves (spanish gloves) * robe (red robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (meteoric helmet) * skullcap (steel helmet) * flack helmet (covered helmet) * crystal helm (wide conical hat) * mining helm (long-hair helmet) * field helm (orange visored helmet) * helm of safeguard (complete helmet) * war hat (space helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (dusty gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (sexy heels) * boots of safeguard (area boots) Scrolls scroll of earth (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of healing (CONFUSION YOU FUXXOR) scroll of mana (CONGLATURATION) scroll of phase door (BASIL BALLS OF BEAN BREAD) scroll of standard id (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of cure (CATCHES ERYONES EYE) * scroll of extra healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) * scroll of greater mana restoration (HOW MANY YASDS UNTIL YOU RAGEQUIT) Spellbooks spellbook of healing (forgotten) Potions potion of healing (bright) potion of paralysis (ink) Rings ring of conflict (one) Wands wand of solar beam (avada kedavra) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Vanquished creatures 0 turkey chicks (1 created) 0 little dogs (1 created) a hobbit a hobbit slingerer a dental brace guy a hobbit lord a dolgsman 0 zaptroopers (1 created) a goblin cop 2 sewer rats (3 created) 0 drains rats (2 created) a rabbit 2 pack rabbits 0 rock moles (1 created) 0 larvae (2 created) 0 grid bugs (1 created) 0 young adult psychic dragons (1 created) a porter lichen (0 created) a mould a wouwou beggar (0 created) 0 yellow growths (1 created) 0 red mushrooms (1 created) 2 red spores (1 created) a shrieker 2 sub-gnomes (3 created) a clockwork dood 4 gnomes (5 created) a gnome stalker a normal gnome 2 little grey aliens (4 created) a panotty 2 gnome lords (3 created) a gnome cleric a grabber an angsty gnome 0 gnome ladies (1 created) a carollian monster a mummy a dcss mummy (2 created) 0 human mummies (1 created) a grid xorn a kobold zombie (2 created) a gecko zombie a dwarf zombie a human zombie a twen 0 giant emerald frogs (1 created) 0 shrieker mushroom patches (1 created) 0 floor grues (1 created) 65 creatures born. 43 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 10 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 36 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (62 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (23 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Gnomish Mines on dungeon level 4 with 1785 points, and 9 pieces of gold, after 782 moves. Killer: quit You were level 6 with a maximum of 74 hit points when you quit. You reached the 70th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 68 2057 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (death dog). - [51] 69 1859 Leeroy-Pal-Dop-Mal-Law quit in The Dungeons of Doom on level 4. 61 [61] *70 1785 Andy-Mon-Hem-Fem-Neu quit in The Gnomish Mines on level 4. 70 [74] 71 1654 Andy-Mon-Trn-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (drakeling zombie). - [65] 72 1580 Andy-Mon-Tra-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (acid permamimic). - [79]