Andy, neutral male orcish Monk -.--- |..$ |...| |...| |...| |...| |..@f ----- [Andy the Candidate] St13 Dx9 Co10 In7 Wi11 Ch6 MonOrcMalNeu Dlvl:1 G0 HP18(18) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male orcish Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. There is a staircase up here. What do you want to drink? [ef or ?*] Never mind. # Really quit [yes/no]? Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 333 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 74% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 86% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 60% Tool drop chance was reduced to 95% Food drop chance was reduced to 75% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: searching (turn 2) The following skill became untrainable if you tried to train it too early: lightsaber (turn 58) The following skill became untrainable after a while: matter spells (turn 54709) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 22562) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38130 Monster spawn increase reached its maximum at turn 194400 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 842760 The monster class that cannot be genocided was jelly The monster class that was spawned more often: vortex (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 3) The monster species that spawned more often: drowned dead (freq bonus 30) The monster species that spawned more often: dreadful soul (freq bonus 16) The monster species that spawned more often: luncheon leverage (freq bonus 20) The monster species that spawned more often: inviso trove (freq bonus 12) The monster species that spawned more often: overly pack (freq bonus 5) The monster species that spawned more often: treason foisting (freq bonus 8) The monster species that spawned more often: winter bomb (freq bonus 18) The monster species that spawned more often: specced horror (freq bonus 18) The monster species that spawned more often: matrix gal (freq bonus 44) The monster species that spawned more often: conn stile charted (freq bonus 7) The monster species that spawned more often: sword familiar (freq bonus 18) The monster species that spawned more often: globefish (freq bonus 6) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 10) The monster species that spawned more often: colorful cinerary (freq bonus 72) The monster species that spawned more often: deceiving patch (freq bonus 12) The monster species that spawned more often: geology scorpion (freq bonus 8) The monster species that spawned more often: vomit monster (freq bonus 21) The monster species that spawned more often: arithmetic latino atma humoured (freq bonus 24) The monster species that spawned more often: spearmen distasting (freq bonus 15) The monster species that spawned more often: waxworm (freq bonus 15) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 5) The monster trait that was more common: monsters that want to arrest the player (freq bonus 5) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 8) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster species that never randomly spawned: big bear The monster species that never randomly spawned: mana vortex The monster species that never randomly spawned: fire giant The monster species that never randomly spawned: pulse laser The monster species that never randomly spawned: octarine growth The monster species that never randomly spawned: charter wast The monster species that never randomly spawned: abbot seaside The monster species that never randomly spawned: shocking sphere The monster species that never randomly spawned: capitate preset The monster species that never randomly spawned: Bueuer The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 138) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 21) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 18) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 12) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 8) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 14) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 6) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 2) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 1) Trap randomization happened for 1 in 128 traps Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * leather gloves (viva gloves) * robe (cyan robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (rotating helmet) * skullcap (gray helmet) * flack helmet (deformed helmet) * crystal helm (green bowel) * mining helm (guzzle helmet) * field helm (hydra helmet) * helm of safeguard (round helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (nonexistant gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (roller boots) * boots of safeguard (explosive boots) Scrolls scroll of lava (TRUE RISE BY STRANGE SMELL) scroll of healing (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of mana (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of phase door (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of standard id (MICRODOLLAROFT) scroll of cure (R U READY) * scroll of extra healing (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of greater mana restoration (BUGNOSE) Spellbooks spellbook of protection (woodcut) Potions potion of healing (lavender) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Since you quit, the score list will not be checked.