Andy, neutral male transformer Monk --------- ##|.......| ----------- #,........| |.........|###### ----------- ##,|.>.....| |..........,,,,,# |.........| ##,,|.......| |.........|####,####|.........| -----#,,#-----|--- |.........| #,,,,,|.........| |...-,`## #,,# -------.--- #####,-.........| |...|##########,####################,,,##########--------.--#######------ |....,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,(,,,,%,,,,,,,,,,,,,,.....|## |...|#########-|-----#################,##################,#########|@...-`-- ----- |.....| #,### #,# |$......| |.....| #,,,# ---|--- ........| |.....|##-----------------|- |.....| |``$`...| |......,,................%%| |.....| --------- -------##|..........%......| |....<| |.................| ------- |.................| ----------........| ---------- [Andy the Initiate] St14 Dx10 Co12 In7 Wi11 Ch9 MonTraMalNeu Dlvl:3 $79 HP-4(79) Pw63(63) AC0 Xp6/352 T936 Hld Latest messages Warning: HP low! You hit the acid permamimic! The acid permamimic claws you! You hear the howling of the CwnAnnwn... [-10 -> 3] Warning: HP low! The acid permamimic misses. What do you want to read? [cdm-qH or ?*] As you read the scroll, it disappears. You feel healthier! You hit the acid permamimic! You are splashed by the acid permamimic's acid! [-5 -> 13] Warning: HP low! You hit the acid permamimic! The acid permamimic claws you! [-14 -> 1] Warning: HP low! The acid permamimic claws you! You die... Your inventory Weapons K - 24 blessed -1 darts {0} Armor a - a blessed +2 pair of leather gloves (being worn) {4} b - a blessed +1 robe (being worn) {16} Comestibles g - 4 uncursed food rations {0} i - 16 uncursed oranges {0} j - 2 uncursed fortune cookies {0} k - a blessed fortune cookie {0} Scrolls d - a blessed finalized scroll of enchant weapon {0} m - 4 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} H - an uncursed scroll of identify {0} Spellbooks c - a blessed spellbook of sleep (0:4) {0} Potions e - a blessed potion of healing {0} f - 2 uncursed potions of healing {0} Wands I - an uncursed wand of extra healing (0:11) {0} L - an uncursed wand of objection (0:2) {0} M - an uncursed wand of haste monster (6:3) {0} Tools l - an uncursed magic marker (1:84) {0} Gems J - an uncursed +4 worthless piece of yellowish brown glass {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 24 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 14% chance Monsters only dropped their equipment with 74% chance Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 90% Armor drop chance was reduced to 97% Tool drop chance was reduced to 81% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 76) The following skill became untrainable if you tried to train it too early: protection spells (turn 750) The following skill became untrainable after a while: elemental spells (turn 32147) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 46433) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38230 Monster spawn increase reached its maximum at turn 106182 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1217121 The monster class that cannot be genocided was flying fish Today, this monster class was always generated invisible: dog or other canine The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: earth devil (freq bonus 21) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 15) The monster species that spawned more often: deregulating mercilessly (freq bonus 24) The monster species that spawned more often: fire ant (freq bonus 21) The monster species that spawned more often: ebony fungus (freq bonus 12) The monster species that spawned more often: shady soul (freq bonus 14) The monster species that spawned more often: fruit flyler (freq bonus 6) The monster species that spawned more often: Throne Archon (freq bonus 6) The monster species that spawned more often: werefloatingeye (freq bonus 28) The monster species that spawned more often: embar whining (freq bonus 21) The monster species that spawned more often: nasty bulb (freq bonus 18) The monster species that spawned more often: ocho-maru (freq bonus 9) The monster species that spawned more often: Vampire Kop (freq bonus 84) The monster species that spawned more often: subliming affably sprint (freq bonus 12) The monster species that spawned more often: gray patch (freq bonus 12) The monster species that spawned more often: kobold diceroller (freq bonus 21) The monster species that spawned more often: radiant force patch (freq bonus 32) The monster species that spawned more often: sluggish star (freq bonus 9) The monster species that spawned more often: courier (freq bonus 36) The monster species that spawned more often: special mold (freq bonus 36) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster species that never randomly spawned: tonal wart The monster species that never randomly spawned: brittle snooking The monster species that never randomly spawned: dirty bulb The monster species that never randomly spawned: devious Archon The monster species that never randomly spawned: storm giant The monster species that never randomly spawned: semi-novice ranger The monster species that never randomly spawned: day discouragingly alternating reexamining daze bloat fancy The monster species that never randomly spawned: glowing patch The monster species that never randomly spawned: poison vortex The monster species that never randomly spawned: romulanian soldier The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 33) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 137) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 67) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 3) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 17) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 12) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 1) Trap randomization happened for 1 in 446 traps Next attribute increase check would have come at turn 2342 Strength training was 15 Dexterity training was 28 Wisdom training was 7 Constitution training was 22 You were poison resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You saw invisible You had 1946 points of nutrition remaining You were stealthy You were held by an acid permamimic You were polymorphing You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 96% Techniques known in the end Name Level Status pummel 6X Prepared(0) air dash 6X Prepared(0) chained blitz 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) chi strike 5X Prepared(0) chi healing 3X Prepared(0) polyform 2 R Huge timeout(17039) elemental fist 1X Prepared(0) Discoveries Armor * leather gloves (fingerless gloves) * robe (orange robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (frequent helmet) * skullcap (poor helmet) * flack helmet (tasseled helmet) * crystal helm (etched helmet) * mining helm (ruined helmet) * field helm (basin helmet) * helm of safeguard (dark helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (silk fingerlings) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (lolita boots) * boots of safeguard (arcane boots) Scrolls scroll of enchant weapon (SHENME SHIHOU TENGTONG FABU) scroll of healing (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of mana (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of phase door (JUBILEX IS MY BEST FRIEND) scroll of standard id (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of cure (OMIAZBOYISU531) * scroll of extra healing (TO DO CANCENUS) * scroll of greater mana restoration (YOU GOTTA TALK TO THE AMYFICATION) scroll of identify (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) Spellbooks spellbook of sleep (hardcover) Potions potion of healing (aqueous) Wands wand of extra healing (mica) wand of objection (paper) wand of haste monster (driftwood) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 worker ants (1 created) 2 jackals a mink 0 little dogs (1 created) a hidden gas spore a hobbit gentleman 2 pack kobolds a small kobold a fiendish hobgoblin a rabbit 0 giant rats (1 created) 0 yellow centipedes (1 created) 2 flapbats a digestolichen a cribo a luminescent fungus 2 orange growths (1 created) 0 shriekers (1 created) 0 spore shriekers (1 created) 0 mini jabberwocks (1 created) a mininaga 2 garter snakes 0 aggravating wallwalkers (1 created) a kobold zombie a newt 0 silver mushroom patches (1 created) 0 goombas (1 created) 22 floor grues (25 created) a midgrue (2 created) 2 dark grues a fragment grue a gem trove a cold trove 63 creatures born. 50 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 17 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 46 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (18 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (71 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (24 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Dungeons of Doom on dungeon level 3 with 1580 points, and 79 pieces of gold, after 936 moves. Killer: a monster (acid permamimic) You were level 6 with a maximum of 79 hit points when you died. You reached the 71st place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 69 1859 Leeroy-Pal-Dop-Mal-Law quit in The Dungeons of Doom on level 4. 61 [61] 70 1654 Andy-Mon-Trn-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (drakeling zombie). - [65] *71 1580 Andy-Mon-Tra-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (acid permamimic). - [79] 72 1430 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 4. Killed by a bullet. - [59] 73 1426 Leeroy-Zyb-Dop-Mal-Law quit in The Dungeons of Doom on level 6. 18 [18]