Andy, neutral male hemi-doppelganger Monk }--------### |....<...,,## |}......|#,,# }}......+,#,, +.......|,# |....{..|,# ,#,## ---------,# `,,,## #,# ##,,,# #,# #,,#%# #,# ##,##%##!, #,# #,,##%--.-- #,# #,###,%...| #,------#,# ##|..%| #,.....|#,# |...| --------- ##|..{.|,## |...|####|I......@| |.....,# |..@),,,,-.....@.@| |....|## -----####|........| ------ --------- [Andy the Initiate] St10 Dx10 Co7 In6 Wi12 Ch7 MonHemMalNeu Dlvl:3 $67 HP-1(44) Pw73(73) AC0 Xp6/481 T906 Latest messages The hostile girlfriend shoots a crossbow bolt! The hostile girlfriend misfires! You are hit by a crossbow bolt. [-3 -> 23] The hostile girlfriend shoots a crossbow bolt! You are hit by a crossbow bolt! [-3 -> 20] You kill the hostile girlfriend! You kill the invisible emu! There is a doorway here. You see here a gold piece {0}. 1 gold piece. You hear a flinging sound. You are hit by a bullet! You hear the wailing of the Banshee... [-20 -> 1] Warning: HP low! You hear a flinging sound. You are hit by a bullet. You die... Your inventory Weapons E - 9 uncursed +0 darts {0} G - an uncursed +0 raygun {20} O - an uncursed +0 silver dagger {4} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} q - an uncursed fireproof +0 pair of feminine pumps (being worn) {4} Comestibles g - 3 uncursed food rations {0} h - 11 blessed apples {0} i - 3 uncursed apples {0} j - 6 uncursed oranges {0} k - 3 uncursed fortune cookies {0} D - 3 uncursed cream pies {0} L - 2 uncursed slime molds {0} Scrolls d - an uncursed scroll of vileness {0} l - 6 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} F - an uncursed scroll of teleportation {0} J - a blessed scroll of magic mapping {0} K - an uncursed finalized scroll of punishment {0} Spellbooks c - a blessed finalized spellbook of healing (0:1) {0} Potions e - 2 uncursed potions of healing {0} f - a blessed potion of healing {0} Tools I - a * uncursed bottle {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 37 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 95% Tool drop chance was reduced to 91% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: lightsaber (turn 23) The following skill became untrainable if you tried to train it too early: shuriken (turn 31) The following skill became untrainable after a while: attack spells (turn 33817) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 37525) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 19 Monster spawn increase started at turn 69877 Monster spawn increase reached its maximum at turn 180332 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7555785 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: bright blue force fungus (freq bonus 8) The monster species that spawned more often: superdog (freq bonus 30) The monster species that spawned more often: kohag sephirah (freq bonus 16) The monster species that spawned more often: jet unicorn (freq bonus 21) The monster species that spawned more often: wolfing pottering (freq bonus 16) The monster species that spawned more often: airi (freq bonus 32) The monster species that spawned more often: quantum warp fungus (freq bonus 10) The monster species that spawned more often: feminist (freq bonus 32) The monster species that spawned more often: speed photon (freq bonus 8) The monster species that spawned more often: visioned accommodative (freq bonus 8) The monster species that spawned more often: Kostchtie (freq bonus 8) The monster species that spawned more often: parlance demeriting (freq bonus 24) The monster species that spawned more often: cursed ray (freq bonus 6) The monster species that spawned more often: stone serpent (freq bonus 18) The monster species that spawned more often: nonethical nurse (freq bonus 24) The monster species that spawned more often: short skirt (freq bonus 9) The monster species that spawned more often: chagrining moppet haltering imminently (freq bonus 12) The monster species that spawned more often: son ballooner (freq bonus 36) The monster species that spawned more often: hobbit priest (freq bonus 48) The monster species that spawned more often: baby camel (freq bonus 24) The monster trait that was more common: silent monsters (freq bonus 6) The monster species that never randomly spawned: elf battlemaster The monster species that never randomly spawned: irritating girl The monster species that never randomly spawned: Nicole's lovely sneaker The monster species that never randomly spawned: porter blocker fungus The monster species that never randomly spawned: challenging ostrich The monster species that never randomly spawned: tour de dope winner The monster species that never randomly spawned: kamehameha fighter The monster species that never randomly spawned: deceiving warp patch The monster species that never randomly spawned: invincibly surfed The monster species that never randomly spawned: petty stealer permamimic The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 140) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 8) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 16) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 7) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 7) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 4) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 1) Trap randomization happened for 1 in 545 traps Trap difficulty was increased by 25 Next attribute increase check would have come at turn 980 Strength training was 18 Dexterity training was 18 Wisdom training was 5 Constitution training was 30 You were poison resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from hallu partying (0) You saw invisible You had 2155 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 106% Techniques known in the end Name Level Status pummel 6X Prepared(0) air dash 6X Prepared(0) chained blitz 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) chi strike 5X Prepared(0) chi healing 3X Prepared(0) elemental fist 1X Prepared(0) Discoveries Armor * leather gloves (sensor gloves) * robe (orange robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (red helmet) * skullcap (celtic helmet) * flack helmet (tight helmet) * crystal helm (dream helmet) * mining helm (orange visored helmet) * field helm (brick helmet) * helm of safeguard (black helmet) * war hat (round helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (spiky gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (ankle boots) * boots of safeguard (weapon light boots) Scrolls scroll of vileness (VAGUE POLITICAL COMMENTARY) scroll of healing (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of mana (GET YOUR PET GIRL IN SLEX) scroll of phase door (QUARACTAR) scroll of standard id (IHTFP) scroll of cure (TYPE CHANGING BY SLATE) * scroll of extra healing (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) * scroll of greater mana restoration (LIVING SALT SHAKER) scroll of create monster (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of teleportation (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of magic mapping (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of punishment (APOCALYPSE) Spellbooks spellbook of healing (wet) Potions potion of healing (spiritual) potion of oil (gaseous) potion of blindness (hibiscus) potion of monster detection (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 giant grasshoppers (1 created) 0 giant ticks (1 created) 0 small locusts (1 created) 0 little dogs (1 created) a gas spore (2 created) a minidemon a kobold a kobolt 0 small group kobolds (2 created) a forest moogle a millipede 2 armored larvae 2 bore worms a maggot (2 created) 0 grid bugs (1 created) 2 flapbats a housebat an emu 0 lichens (1 created) a porter lichen an ungenomold 0 yellow spores (1 created) a green patch a green stalk a sparkling mold a gnome comrade 0 carollian monsters (1 created) a New Kop 0 storm naga hatchlings (1 created) a low speeze an ojyama puyo 0 house snakes (2 created) a baby umber hulk a friendly adventurer (2 created) 0 chimney sweeps (1 created) 0 blabbering otakus (1 created) a village idiot a battle-scarred veteran a weary-looking traveler 0 bumbling priests (1 created) 0 humans (1 created) an imperial a yokuda a curser 2 wereacidblobs a bad lance carrier a smirking sneak thief a swarming sneak thief a hostile girlfriend 0 evasive enemy troopers (1 created) a novice nurse 0 shopkeepers (1 created) 0 tortoises (1 created) 0 dangerous large eels (1 created) a gecko 0 colorless mushroom patches (1 created) 2 pi plants a floor grue a novice medium wall a novice dark wall 70 creatures born. 45 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 13 times You have communicated with the gods 4 times You never prayed to the gods You never hit with a wielded weapon You killed 44 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (12 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (74 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (21 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Dungeons of Doom on dungeon level 3 with 2105 points, and 67 pieces of gold, after 906 moves. Killer: a bullet You were level 6 with a maximum of 44 hit points when you died. You reached the 67th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 65 2587 Andy-Mon-Orc-Fem-Law quit in The Dungeons of Doom on level 4 [max 5]. 65 [65] 66 2486 DogeKip-Jed-Ang-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [87] *67 2105 Andy-Mon-Hem-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a bullet. - [44] 68 2057 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (death dog). - [51] 69 1859 Leeroy-Pal-Dop-Mal-Law quit in The Dungeons of Doom on level 4. 61 [61]