Andy, lawful female orcish Monk #####,,,,,,,,## ###,,,,,,-----,,,, ###########,,,#,,,,|(..|,#,, --------- #%,,,,,,,,,,####,,,|{..|,,,# |....%..| #,,------------,,#,....|,,#####|..[....| ##,|...........,,#,|<..|,,,,,,,........| #,|..........|##,,|...|,######|....@..| #,|.........>.,,,#|.%.|,,,,## --------- #,|..........|##,#-----,,,,,, #,---.-------- ### ####,## #,,,# |.. ##### |.. |.. |... ----- [Andy the Initiate] St17 Dx16 Co9 In8 Wi15 Ch6 MonOrcFemLaw Dlvl:4 $85 HP65(65) Pw60(60) AC0 Xp6/563 T2019 Latest messages Walking on paved floor makes lots of noise. There is a grass here. You see here a crossbow bolt {0}. U - a crossbow bolt (in quiver) {0}. There is a paved floor here. You see here a crossbow bolt {0}. Walking on paved floor makes lots of noise. There is a grass here. You see here an elven shield {20}. There is a paved floor here. You see here a runed spear {12}. z - a runed spear {12}. There is a grass here. You see here an elven shield {20}. There is a paved floor here. You see here a crossbow bolt {0}. Walking on paved floor makes lots of noise. U - a crossbow bolt (in quiver) {0}. # Really quit [yes/no]? Your inventory Weapons s - an uncursed +0 silver mace {12} u - an uncursed +0 crossbow {20} z - an uncursed +0 elven spear {12} H - 24 uncursed +0 darts {0} N - 38 uncursed +0 arrows {1} O - an uncursed +3 pike {60} U - 31 uncursed +0 crossbow bolts (in quiver) {0} V - an uncursed +0 crossbow (weapon in hands) {20} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} x - a heavily cursed -1 elven cloak {4} y - an uncursed +0 pair of elven boots (being worn) {8} P - an uncursed +0 shield of peace {12} Comestibles g - 3 uncursed food rations {0} h - 18 uncursed apples {0} i - 2 uncursed oranges {0} j - 4 blessed oranges {0} k - 4 uncursed fortune cookies {0} l - an uncursed pancake {0} m - 19 uncursed slime molds {0} t - an uncursed cram ration {0} v - an uncursed lembas wafer {0} I - an uncursed candy bar {0} Scrolls d - an uncursed scroll of ice {0} n - 6 uncursed scrolls of healing {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - 2 blessed scrolls of healing {0} w - an uncursed finalized scroll of teleportation {0} K - an uncursed scroll of mass murder {0} M - a blessed finalized scroll of trap disarming {0} Spellbooks c - a blessed spellbook of healing (5:2) {0} R - an uncursed finalized spellbook of cone of cold (2:5) {0} Potions e - a blessed finalized potion of healing {0} W - a cursed potion of object detection {0} Wands G - an uncursed wand of light (0:14) {0} X - a * uncursed wand of lightning (0:0) {0} Z - an uncursed wand of healing (0:3) {0} Tools S - a blessed wax candle (2000) {0} T - an uncursed wax candle (2000) {0} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: shock resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 187 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 51% Armor drop chance was reduced to 81% Tool drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 3) The following skill became untrainable if you tried to train it too early: elemental spells (turn 260) The following skill became untrainable after a while: protection spells (turn 56145) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 27169) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36190 Monster spawn increase reached its maximum at turn 137401 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 452480 The monster class that cannot be genocided was piercer The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: baby red dragon (freq bonus 4) The monster species that spawned more often: air eye (freq bonus 10) The monster species that spawned more often: platinum mushroom (freq bonus 4) The monster species that spawned more often: metallic laser (freq bonus 8) The monster species that spawned more often: slurring tinnier (freq bonus 14) The monster species that spawned more often: hispanic prostitute (freq bonus 36) The monster species that spawned more often: great deep dragon (freq bonus 36) The monster species that spawned more often: wild hild (freq bonus 7) The monster species that spawned more often: flameproof troll (freq bonus 20) The monster species that spawned more often: trash cat (freq bonus 8) The monster species that spawned more often: carrion wyrm (freq bonus 9) The monster species that spawned more often: salvaging chosen twee (freq bonus 28) The monster species that spawned more often: vulcanize escheated yabber (freq bonus 40) The monster species that spawned more often: SS trooper (freq bonus 18) The monster species that spawned more often: Marianne (freq bonus 21) The monster species that spawned more often: soft wench (freq bonus 24) The monster species that spawned more often: shitty mold (freq bonus 12) The monster species that spawned more often: programming interlinked garment scansion scantily (freq bonus 48) The monster species that spawned more often: epidote force patch (freq bonus 3) The monster species that spawned more often: ambulate luncheon (freq bonus 18) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 8) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 8) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster species that never randomly spawned: marauder The monster species that never randomly spawned: minotaur matron The monster species that never randomly spawned: tear warp patch The monster species that never randomly spawned: endermic patricidal The monster species that never randomly spawned: Natascha The monster species that never randomly spawned: totally bad stalk The monster species that never randomly spawned: totally bad warp fungus The monster species that never randomly spawned: river goblin The monster species that never randomly spawned: topaz mushroom The monster species that never randomly spawned: poison spore lichen The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 32) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 346) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 7) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 12) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 8) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 8) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 8) Trap randomization happened for 1 in 547 traps Next attribute increase check would have come at turn 4150 Strength training was 5 Dexterity training was 10 Wisdom training was 19 Constitution training was 50 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having manaleech (0) You saw invisible You had infravision You had 1001 points of nutrition remaining You were stealthy You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 95% Techniques known in the end Name Level Status pummel 6X Prepared(0) air dash 6X Prepared(0) chained blitz 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) chi strike 5X Prepared(0) chi healing 3X Prepared(0) elemental fist 1X Prepared(0) Discoveries Weapons * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) elven spear (runed spear) Armor * leather gloves (slit gloves) * robe (purple robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (steel helmet) * skullcap (strip bandana) * flack helmet (black helmet) * crystal helm (tight helmet) * mining helm (masked helmet) * field helm (weeping helmet) * helm of safeguard (etched helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (racer gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (nature boots) * boots of safeguard (chess boots) elven cloak (faded pall) elven boots (sputa boots) Scrolls scroll of ice (USED UP A NONPAID SHOP ITEM) scroll of healing (ARGA NECROMUTATION GDA) scroll of mana (STUNT PROTECTED HAS NO SUPESTATE) scroll of phase door (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of standard id (GENIE STUNT IS MORE POWER) scroll of cure (LV FTS) * scroll of extra healing (YOU WILL NOT ESCAPE THIS TIME) * scroll of greater mana restoration (NNA GI NA ARA MKPURU AMU) scroll of teleportation (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of mass murder (TOO FEKKING GOOD) scroll of trap disarming (THANKS FOR PLAYING SLASHEM EXTENDED) Spellbooks spellbook of healing (opaque) spellbook of cone of cold (white-listed) Potions potion of healing (bouillon) potion of levitation (baby's breath) potion of blindness (tangerine) potion of object detection (wormwood) Wands wand of healing (belled) wand of lightning (soviet) wand of light (fiber) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures a normal ant (2 created) a phasing acid blob a fuel barrel 2 jackals a scruffy little dog 0 little dogs (1 created) a poison gas spore a floating eye a scrawny cat 0 hobbit veterans (1 created) 0 wimps (1 created) a hobbit (2 created) a hobbit slingerer (2 created) 0 force dwarves (1 created) a homunculus 0 dretches (1 created) 0 imps (1 created) a kobold a kobolt 2 small kobolds a large group kobold 2 goblins 0 goblin thieves (1 created) an orc 0 uncommon orcs (1 created) 0 mob orcs (2 created) 0 rock piercers (1 created) a rothe (3 created) 0 sewer rats (2 created) a black rat 2 enormous rats 0 tiny lurkers (1 created) 0 man eating plants (1 created) a grid bug a kirinki a lichen (0 created) an immobile fungus a brown mushroom 2 red patches (1 created) a shrieker (0 created) a sub-gnome (2 created) 0 clockwork soldiers (1 created) a gnome (4 created) 0 gnome stalkers (1 created) 0 gnome lords (2 created) 0 gnomish wizards (1 created) 0 deep gnome diggers (1 created) 0 inscribed gnomes (1 created) a carollian monster 0 Keystone Detectives (4 created) 0 real tiny liches (1 created) 0 kobold mummies (1 created) 0 helper mummies (1 created) a gray ooze 0 garter snakes (4 created) 0 house snakes (1 created) 0 kobold zombies (2 created) a gnome zombie a dwarf zombie a kasa-obake 0 paper golems (1 created) a wax golem a human adventurer a breton a haughty-looking elf 0 shopkeepers (1 created) 0 aligned priests (1 created) a minighost 0 newts (1 created) a gecko a deminewt 0 baby crocodiles (1 created) a grey mushroom patch a shrieker mushroom patch a pile of copper coins a novice light wall 0 novice medium walls (1 created) a novice dark wall 0 arrow turrets (1 created) a food trove 101 creatures born. 52 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 11 times You never prayed to the gods You never hit with a wielded weapon You killed 51 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (6 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (81 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (5 of 20) dart [Unskilled] (max Expert) (5 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (22 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Dungeons of Doom on dungeon level 4 with 2587 points, and 85 pieces of gold, after 2019 moves. Killer: quit You were level 6 with a maximum of 65 hit points when you quit. You reached the 55th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 53 3168 Elronnd-Dea-Rod-Fem-Cha quit in The Dungeons of Doom on level 4. 81 [100] 54 2964 Leeroy-Tha-Dwa-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (group dwarf). - [59] *55 2587 Andy-Mon-Orc-Fem-Law quit in The Dungeons of Doom on level 4 [max 5]. 65 [65] 56 2486 DogeKip-Jed-Ang-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [87] 57 2057 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (death dog). - [51]