Andy, neutral female lizard Monk ------- |.....| |@G.... |d....| ------- [Andy the Candidate] St10 Dx14 Co12 In10 Wi13 Ch6 MonLizFemNeu Dlvl:1 $0 HP18(18) Pw10(10) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female lizard Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 55% Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 91% Tool drop chance was reduced to 93% Food drop chance was reduced to 90% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 1) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1824) The following skill became untrainable after a while: spear (turn 80169) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 60154) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60587 Monster spawn increase reached its maximum at turn 144272 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4826436 The monster class that cannot be genocided was troll The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: buggerbear (freq bonus 16) The monster species that spawned more often: hankie alibiing (freq bonus 42) The monster species that spawned more often: Marian (freq bonus 8) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 9) The monster species that spawned more often: inferno snail (freq bonus 30) The monster species that spawned more often: baby multi-hued dragon (freq bonus 4) The monster species that spawned more often: pile of creeping gold coins (freq bonus 12) The monster species that spawned more often: barbazu (freq bonus 5) The monster species that spawned more often: sconce otyugh (freq bonus 6) The monster species that spawned more often: mirror ogre (freq bonus 9) The monster species that spawned more often: great wyrm of the nexus (freq bonus 18) The monster species that spawned more often: beige stalk (freq bonus 12) The monster species that spawned more often: goblin shaman (freq bonus 5) The monster species that spawned more often: drone mold (freq bonus 18) The monster species that spawned more often: multicolor beam (freq bonus 24) The monster species that spawned more often: magic patch (freq bonus 4) The monster species that spawned more often: stagnate refraining (freq bonus 6) The monster species that spawned more often: inka (freq bonus 6) The monster species that spawned more often: escaladed senor (freq bonus 28) The monster species that spawned more often: spirit drinker (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 10) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster species that never randomly spawned: shaver birthed pyongyang destructively The monster species that never randomly spawned: dark gray colony The monster species that never randomly spawned: giant white cave mouse The monster species that never randomly spawned: werevortex The monster species that never randomly spawned: hell burner The monster species that never randomly spawned: centaur The monster species that never randomly spawned: nightcrawler The monster species that never randomly spawned: Michael The monster species that never randomly spawned: amorphous growth The monster species that never randomly spawned: chimpanzee The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 22) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 34) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 8) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 13) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 12) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 11) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 7) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 10) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 43) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 51) Trap randomization happened for 1 in 847 traps Next attribute increase check would have come at turn 540 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having freezopathy (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (251) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (covered pair of gloves) * robe (orange robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (mechanical helmet) * skullcap (celtic helmet) * flack helmet (hydra helmet) * crystal helm (crested helmet) * mining helm (great helmet) * field helm (radiant helmet) * helm of safeguard (steel helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (inka gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (calf-leather sandals) * boots of safeguard (weapon light boots) Scrolls scroll of food detection (NHINRIL) scroll of healing (G2G NOW) scroll of mana (TSX IS A VARIANT AND NOT VANILLA) scroll of phase door (EYGOORTS TOGAAL JEZEHH) scroll of standard id (ON TIMON TIME ON TIME) scroll of cure (DYNAMOHACK WHEN) * scroll of extra healing (HASTUR HASTUR HASTUR) * scroll of greater mana restoration (SHENME SHIHOU TENGTONG FABU) Spellbooks spellbook of sleep (perpetual) Potions potion of healing (sparkly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.