Andy, lawful male herbalist Monk ---------------- |.............$+ |..............| |...@d.......... |..............| -|-|------------ [Andy the Candidate] St15 Dx10 Co8 In8 Wi14 Ch3 MonHrbMalLaw Dlvl:1 $0 HP18(18) Pw11(11) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male herbalist Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. What do you want to eat? [f-k or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 58% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: form V (Shien) The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: elemental spells (turn 151) The following skill became untrainable if you tried to train it too early: high heels (turn 306) The following skill became untrainable after a while: form VI (Niman) (turn 37200) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 54455) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68806 Monster spawn increase reached its maximum at turn 157079 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1080046 The monster class that cannot be genocided was piercer The monster class that was spawned more often: Keystone Kop (freq bonus 12) The monster species that spawned more often: squattier sandaled (freq bonus 32) The monster species that spawned more often: starship highhanded (freq bonus 60) The monster species that spawned more often: exasperation bereft (freq bonus 38) The monster species that spawned more often: chaos beastman (freq bonus 17) The monster species that spawned more often: octopog (freq bonus 14) The monster species that spawned more often: mottled draconian (freq bonus 45) The monster species that spawned more often: dream growth (freq bonus 90) The monster species that spawned more often: unborn soul (freq bonus 15) The monster species that spawned more often: water monster (freq bonus 45) The monster species that spawned more often: Mary-Sue (freq bonus 84) The monster species that spawned more often: botfly leasehold foredate (freq bonus 42) The monster species that spawned more often: yellow warp fungus (freq bonus 13) The monster species that spawned more often: hovering ufo part (freq bonus 84) The monster species that spawned more often: giant toad (freq bonus 28) The monster species that spawned more often: clay stalk (freq bonus 60) The monster species that spawned more often: grave digger (freq bonus 52) The monster species that spawned more often: reptilian unsuppressed stenchier (freq bonus 39) The monster species that spawned more often: hidden tracker (freq bonus 34) The monster species that spawned more often: jiggly detonate (freq bonus 39) The monster species that spawned more often: ungorrog (freq bonus 60) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: nicked pegged The monster species that never randomly spawned: electric eel The monster species that never randomly spawned: sucker gremlin The monster species that never randomly spawned: telemindflayer The monster species that never randomly spawned: dirty smoker pussy The monster species that never randomly spawned: huge ogre thief The monster species that never randomly spawned: smart missile The monster species that never randomly spawned: cannibal poxed The monster species that never randomly spawned: antimagic fungus The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 69) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 126) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 76) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 13) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 9) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 15) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 10) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 1) Trap randomization happened for 1 in 904 traps Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having full nutrients (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 3% 100% b - healing 1 healing 18% 100% c - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (poor gloves) * robe (gray robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (rotating helmet) * skullcap (full helmet) * flack helmet (bug-tracking helmet) * crystal helm (radiant helmet) * mining helm (long-hair helmet) * field helm (plumed helmet) * helm of safeguard (round helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (orange gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (arcane boots) * boots of safeguard (ski heels) Scrolls scroll of trap disarming (CRASH EM EXTENDED DEMOLITION DERBY) scroll of healing (E Y HI A) scroll of mana (LOREM IPSUM) scroll of phase door (EIGOWA KIRAIDES) scroll of standard id (LETS FAIL AND ROLL) scroll of cure (ON TIMON TIME ON TIME) * scroll of extra healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) * scroll of greater mana restoration (KLOCK DOCK KAPOW) Spellbooks spellbook of protection (eternal) spellbook of healing (detestable) spellbook of stone to flesh (dark blue) Potions potion of healing (aquamarine) potion of extra healing (brown) Wands wand of sleep (motile) wand of healing (segmented) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.