Andy, neutral male spriggan Monk ------------ -........xx| |........f.| +.{.......@| ------ ----- [Andy the Candidate] St17 Dx14 Co7 In6 Wi12 Ch6 MonSprMalNeu Dlvl:1 $0 HP17(17) Pw13(13) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male spriggan Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: curse resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 82% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 96% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: searching (turn 28) The following skill became untrainable if you tried to train it too early: boomerang (turn 2289) The following skill became untrainable after a while: dart (turn 24796) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 65453) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59931 Monster spawn increase reached its maximum at turn 326541 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1508500 The monster class that cannot be genocided was rub monster Today, this monster class was always generated hidden: snake The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: memory boomer (freq bonus 12) The monster species that spawned more often: voltaic storm (freq bonus 12) The monster species that spawned more often: vortex warrior (freq bonus 3) The monster species that spawned more often: antistatic ghost (freq bonus 2) The monster species that spawned more often: red death (freq bonus 24) The monster species that spawned more often: phonological querist (freq bonus 8) The monster species that spawned more often: giant amethyst dragonfly (freq bonus 48) The monster species that spawned more often: alignment turret (freq bonus 18) The monster species that spawned more often: gluing blob (freq bonus 5) The monster species that spawned more often: zouthy (freq bonus 8) The monster species that spawned more often: man-bat (freq bonus 12) The monster species that spawned more often: lemure (freq bonus 8) The monster species that spawned more often: seeker pungent sequenced (freq bonus 6) The monster species that spawned more often: ropewalk percussor (freq bonus 20) The monster species that spawned more often: mirror vortex (freq bonus 18) The monster species that spawned more often: artistic kaleidoscope intertangling residentially (freq bonus 4) The monster species that spawned more often: northern shin smasher (freq bonus 4) The monster species that spawned more often: rectorial epigraphic (freq bonus 3) The monster species that spawned more often: errand boy (freq bonus 24) The monster species that spawned more often: mamono (freq bonus 16) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster species that never randomly spawned: outshine quiz The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: evil fly The monster species that never randomly spawned: smart bomb The monster species that never randomly spawned: iceman The monster species that never randomly spawned: Eveline's sweet wedge sandal The monster species that never randomly spawned: gigantic twen The monster species that never randomly spawned: night lizard The monster species that never randomly spawned: spikey mushroom patch The monster species that never randomly spawned: moldy spore The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 4) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 23) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 4) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 45) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 14) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 4) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 86) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 13) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 19) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 3) Trap randomization happened for 1 in 341 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having curse resistance (0) You saw invisible You had 1500 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (811) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (slaying gloves) * robe (green robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (meteoric helmet) * skullcap (visored helmet) * flack helmet (golden helmet) * crystal helm (winged helmet) * mining helm (wok-shaped helmet) * field helm (plumed helmet) * helm of safeguard (echo helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (tar gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (nature boots) * boots of safeguard (pink sneakers) Scrolls scroll of secure identify (GENE FFS) scroll of healing (TOESTOMPING IS SUPER SEXY) scroll of mana (KLAATU BARADA NIKTO) scroll of phase door (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of standard id (THERAC 25) scroll of cure (NUVVEMI CESTUNNAVU) * scroll of extra healing (SHELL PROTECT KEY) * scroll of greater mana restoration (PROR PERPERCA) Spellbooks spellbook of protection (luxurious) Potions potion of healing (sky blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.