Andy, neutral female expert Monk -+--- ------ |..........| |.........@| |........d.| ------------ [Andy the Candidate] St14 Dx17 Co9 In3 Wi8 Ch6 MonExpFemNeu+O Dlvl:1 $0 HP19(19) Pw11(11) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female homicider expert Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 95% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 83% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 48) The following skill became untrainable if you tried to train it too early: occult spells (turn 12096) The following skill became untrainable after a while: high heels (turn 63806) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 25194) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39695 Monster spawn increase reached its maximum at turn 133096 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1697116 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: wax bee (freq bonus 18) The monster species that spawned more often: shadow wraith (freq bonus 10) The monster species that spawned more often: color-changing boomer (freq bonus 48) The monster species that spawned more often: hungry stalk (freq bonus 12) The monster species that spawned more often: Ape Head (freq bonus 15) The monster species that spawned more often: their aller uphill snot (freq bonus 10) The monster species that spawned more often: goddaughter effervesced (freq bonus 6) The monster species that spawned more often: energy warp patch (freq bonus 24) The monster species that spawned more often: probe patch (freq bonus 15) The monster species that spawned more often: retarded curd giant (freq bonus 20) The monster species that spawned more often: tiny lurker (freq bonus 15) The monster species that spawned more often: giant beelob (freq bonus 4) The monster species that spawned more often: red centipede (freq bonus 6) The monster species that spawned more often: golden growth (freq bonus 24) The monster species that spawned more often: seaside advert (freq bonus 9) The monster species that spawned more often: eldritch rubber (freq bonus 6) The monster species that spawned more often: segregating supplicated fetishistic gourmand (freq bonus 7) The monster species that spawned more often: crap-colored jelly (freq bonus 12) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 8) The monster species that spawned more often: wallblast dragon (freq bonus 10) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster species that never randomly spawned: fire spider The monster species that never randomly spawned: porter suspicious vortex The monster species that never randomly spawned: racey chicken The monster species that never randomly spawned: chunneler The monster species that never randomly spawned: poison ivy The monster species that never randomly spawned: dream vortex The monster species that never randomly spawned: uninvitingly quintuplicate cultist psychopath The monster species that never randomly spawned: resurfacing allegiance The monster species that never randomly spawned: poofy draconian The monster species that never randomly spawned: vietnamese lady The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 2) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 26) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 30) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 12) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 14) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 8) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 15) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 13) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 10) Trap randomization happened for 1 in 270 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had 1500 points of nutrition remaining You had psi resistance You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (fencing gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (green bowel) * skullcap (spired helmet) * flack helmet (weeping helmet) * crystal helm (anachrononononaut helmet) * mining helm (hacker helmet) * field helm (guzzle helmet) * helm of safeguard (tasseled helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (warped gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (ski heels) * boots of safeguard (torn boots) Scrolls scroll of charging (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of healing (HITTING EVEN USED HAT MELO) scroll of mana (RASH EM EXTENDED DISCOMFORT) scroll of phase door (GEEEEE) scroll of standard id (ESQUECER OS RENUNCIANTES) scroll of cure (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) * scroll of extra healing (BANANANANANA) * scroll of greater mana restoration (SPAMCATCHMAIL AT GMX DOT DE) Spellbooks spellbook of sleep (hand-printed) Potions potion of healing (greenish-blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.