Andy, neutral female gigantic Monk --- .| -.| |.| |.| -@| .d.| ----- [Andy the Candidate] St17 Dx9 Co10 In12 Wi11 Ch3 MonGigFemNeu Dlvl:1 $0 HP22(22) Pw10(10) AC3 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female gigantic Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: slow digestion You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 65 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Scroll drop chance was reduced to 73% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 96% Armor drop chance was reduced to 95% Tool drop chance was reduced to 96% Food drop chance was reduced to 94% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: flail (turn 41) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 351) The following skill became untrainable after a while: enchantment spells (turn 24753) The following skill couldn't be trained before a certain turn number is reached: dart (turn 33894) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62580 Monster spawn increase reached its maximum at turn 187620 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 688896 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: shimmering force patch (freq bonus 12) The monster species that spawned more often: real multi-hued hound (freq bonus 36) The monster species that spawned more often: vampiric mist (freq bonus 9) The monster species that spawned more often: bureaucrat detonate (freq bonus 9) The monster species that spawned more often: unseen ghost (freq bonus 12) The monster species that spawned more often: big bug (freq bonus 36) The monster species that spawned more often: gnome guard (freq bonus 4) The monster species that spawned more often: cotyledonary trellised (freq bonus 12) The monster species that spawned more often: whew portalled (freq bonus 6) The monster species that spawned more often: ball of webbing (freq bonus 24) The monster species that spawned more often: nightcrawler (freq bonus 21) The monster species that spawned more often: buffalo (freq bonus 5) The monster species that spawned more often: creeping copper coins (freq bonus 6) The monster species that spawned more often: baby hydra (freq bonus 60) The monster species that spawned more often: evil beam (freq bonus 16) The monster species that spawned more often: servant of Glaaki (freq bonus 24) The monster species that spawned more often: petty movanic deva (freq bonus 6) The monster species that spawned more often: Master Daemon (freq bonus 6) The monster species that spawned more often: real chromatic hound (freq bonus 12) The monster species that spawned more often: nymph (freq bonus 24) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 6) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 6) The monster species that never randomly spawned: nasty turret The monster species that never randomly spawned: type The monster species that never randomly spawned: lilac warp patch The monster species that never randomly spawned: prick stalk The monster species that never randomly spawned: noxious jelly The monster species that never randomly spawned: filled energar The monster species that never randomly spawned: Akotto, servant of Zagoto The monster species that never randomly spawned: myrmidon lochias The monster species that never randomly spawned: peritoneal pong vigilantly The monster species that never randomly spawned: impiety pudgiest The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 12) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 19) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 12) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 2) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 388) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 9) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 11) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 2) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 12) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 1) Trap randomization happened for 1 in 454 traps Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having polymorph control (0) You hungered rapidly You saw invisible You had infravision You had 1498 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (105) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (awesome gloves) * robe (gray robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (great helmet) * skullcap (padded helmet) * flack helmet (less helmet) * crystal helm (spired helmet) * mining helm (silk helmet) * field helm (horned helmet) * helm of safeguard (round helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (black gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (battle boots) * boots of safeguard (ankle boots) Scrolls scroll of gold detection (BUSTER HYMEN) scroll of healing (EIGHT MONTHS IS TOO LONG DUDE) scroll of mana (ROT THIRTEEN EBG GUVEGRRA) scroll of phase door (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) scroll of standard id (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) scroll of cure (FORMAT C) * scroll of extra healing (UMUTO QUACK) * scroll of greater mana restoration (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) Spellbooks spellbook of protection (posh) Potions potion of healing (effervescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.