Andy, chaotic male ent Monk +- -----.----- |.........| |.........| |.....F...| |.@.......| |.d......{| -----.----- -- [Andy the Candidate] St7 Dx7 Co9 In5 Wi12 Ch8 MonEntMalCha Dlvl:1 $0 HP20(20) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male ent Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 68% chance Book drop chance was reduced to 91% Ring drop chance was reduced to 54% Wand drop chance was reduced to 65% Potion drop chance was reduced to 63% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: sling (turn 40) The following skill became untrainable if you tried to train it too early: scimitar (turn 1073) The following skill became untrainable after a while: chaos spells (turn 24328) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 48664) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58206 Monster spawn increase reached its maximum at turn 233646 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 8322988 The monster class that cannot be genocided was piercer The monster class that was spawned more often: human or elf (freq bonus 8) The monster species that spawned more often: kirinki (freq bonus 22) The monster species that spawned more often: savvy polydactyly northwest prairie (freq bonus 40) The monster species that spawned more often: inserted lodgeable scarification reconsolidated (freq bonus 18) The monster species that spawned more often: archpriest (freq bonus 120) The monster species that spawned more often: Roadblock Kop (freq bonus 20) The monster species that spawned more often: larval octet (freq bonus 36) The monster species that spawned more often: hishi mochi (freq bonus 9) The monster species that spawned more often: breakoff warp patch (freq bonus 24) The monster species that spawned more often: memo spore (freq bonus 40) The monster species that spawned more often: intermixing thailand (freq bonus 66) The monster species that spawned more often: Maugneshnaagar (freq bonus 72) The monster species that spawned more often: cyan growth (freq bonus 30) The monster species that spawned more often: resolder strobilization (freq bonus 15) The monster species that spawned more often: slow growth (freq bonus 20) The monster species that spawned more often: cowardly lady (freq bonus 32) The monster species that spawned more often: panorama chairmanning (freq bonus 22) The monster species that spawned more often: ping demon (freq bonus 40) The monster species that spawned more often: giant snow bat (freq bonus 44) The monster species that spawned more often: Succubus Sergeant (freq bonus 132) The monster species that spawned more often: cheating minotaur (freq bonus 24) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 22) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster species that never randomly spawned: water patch The monster species that never randomly spawned: water mold The monster species that never randomly spawned: sedate transmittable multipolar The monster species that never randomly spawned: gravity warp patch The monster species that never randomly spawned: scroll golem The monster species that never randomly spawned: sentry turret The monster species that never randomly spawned: Kenshiro The monster species that never randomly spawned: Flo-ooo The monster species that never randomly spawned: persian woman The monster species that never randomly spawned: undead assassin The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 111) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 27) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 113) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 17) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 5) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 65) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 10) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 7) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 6) Trap randomization happened for 1 in 854 traps Next attribute increase check would have come at turn 418 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having infravision (0) You saw invisible You had 1500 points of nutrition remaining You could survive without air You had full nutrients You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (496) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (slippery gloves) * robe (gray robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (deformed helmet) * skullcap (aluminium helmet) * flack helmet (golden helmet) * crystal helm (filtered helmet) * mining helm (steel helmet) * field helm (meteoric helmet) * helm of safeguard (water-pipe helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (light gloves) * commander gloves (grey-shaded gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (buffalo boots) * boots of safeguard (castlevania boots) Scrolls scroll of gold detection (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of healing (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of mana (OYII) scroll of phase door (EDEVESH HANAGASH) scroll of standard id (IMB AXES MUMMIES) scroll of cure (ENTIENDES ESTA LENGUA) * scroll of extra healing (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) * scroll of greater mana restoration (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) Spellbooks spellbook of healing (transforming) Potions potion of healing (sweet) potion of oil (flubber) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.