Andy, lawful female american Monk --------+----- |r...@.......| -.....d......| |............| |............| ----.........| ----------- [Andy the Candidate] St6 Dx8 Co5 In5 Wi10 Ch6 MonAmeFemLaw Dlvl:1 $0 HP20(20) Pw12(12) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female american Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: half physical damage You could not have this property intrinsically: shock resistance Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 120 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 47% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 82% Armor drop chance was reduced to 70% Tool drop chance was reduced to 95% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: missile weapons (turn 11) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 230) The following skill became untrainable after a while: attack spells (turn 67092) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 59610) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31820 Monster spawn increase reached its maximum at turn 244700 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3578786 The monster class that cannot be genocided was turret The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: ice statue (freq bonus 6) The monster species that spawned more often: greater omochi beast (freq bonus 5) The monster species that spawned more often: morocco dewiest rail (freq bonus 4) The monster species that spawned more often: ancient magic dragon (freq bonus 9) The monster species that spawned more often: Mina Harker (freq bonus 6) The monster species that spawned more often: appallingly bombarded (freq bonus 18) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 20) The monster species that spawned more often: ultraviolet star (freq bonus 5) The monster species that spawned more often: alternator grievant (freq bonus 3) The monster species that spawned more often: hc highheel hussy (freq bonus 2) The monster species that spawned more often: brown growth (freq bonus 12) The monster species that spawned more often: world-ender bug (freq bonus 12) The monster species that spawned more often: dust elemental (freq bonus 3) The monster species that spawned more often: sailor (freq bonus 12) The monster species that spawned more often: xenon pusillanimity (freq bonus 5) The monster species that spawned more often: masochistic tetrapod (freq bonus 18) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 9) The monster species that spawned more often: eog golem (freq bonus 9) The monster species that spawned more often: Yasaman (freq bonus 16) The monster species that spawned more often: orange force fungus (freq bonus 10) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 4) The monster species that never randomly spawned: grem-lich The monster species that never randomly spawned: daygaunt The monster species that never randomly spawned: ancient The monster species that never randomly spawned: large death dog The monster species that never randomly spawned: Dickmouth The monster species that never randomly spawned: seasoned marshaling The monster species that never randomly spawned: sizzle naga hatchling The monster species that never randomly spawned: petty unhandled exception The monster species that never randomly spawned: scandal recutting soothest The monster species that never randomly spawned: dark potato The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 31) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 26) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 47) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 26) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 89) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 6) Trap randomization happened for 1 in 716 traps Next attribute increase check would have come at turn 1915 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having half physical damage (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (558) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (light gloves) * robe (camo robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (engraved helmet) * skullcap (formula one helmet) * flack helmet (radio helmet) * crystal helm (mechanical helmet) * mining helm (guzzle helmet) * field helm (round helmet) * helm of safeguard (netradiation helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (princess gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (hot boots) * boots of safeguard (spider boots) Scrolls scroll of enchant weapon (A WILD STEELIX APPEARED) scroll of healing (JOKEMON HOEDOWN) scroll of mana (EDGE PROTECTION) scroll of phase door (ZHNAERZTLICHE BEHANDLUNG) scroll of standard id (TORIPIRU MAXIMIZE MAGIK) scroll of cure (THX FEMMY) * scroll of extra healing (LIFE RESTORATION) * scroll of greater mana restoration (THIS KITTEN CORPSE IS DELICIOUS) Spellbooks spellbook of healing (marvelous) Potions potion of healing (brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Monk... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.