Andy, neutral female monkey Monk --.- - |@...| |.d..+ |....| ------ [Andy the Candidate] St17 Dx17 Co9 In6 Wi14 Ch7 MonMonFemNeu Dlvl:1 $0 HP20(20) Pw10(10) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female monkey Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 45% Wand drop chance was reduced to 73% Armor drop chance was reduced to 76% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1) The following skill became untrainable if you tried to train it too early: sexy flats (turn 384) The following skill became untrainable after a while: matter spells (turn 48583) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 52703) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44498 Monster spawn increase reached its maximum at turn 126148 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4307777 The monster class that cannot be genocided was light The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: functioning babelfish (freq bonus 4) The monster species that spawned more often: hellbat (freq bonus 12) The monster species that spawned more often: ill warp patch (freq bonus 12) The monster species that spawned more often: lurker golem (freq bonus 24) The monster species that spawned more often: drillborer (freq bonus 16) The monster species that spawned more often: antimatter monster (freq bonus 5) The monster species that spawned more often: abnormal mushroom (freq bonus 18) The monster species that spawned more often: karate scrub (freq bonus 9) The monster species that spawned more often: giant pest (freq bonus 3) The monster species that spawned more often: metallic beam (freq bonus 32) The monster species that spawned more often: truancy confided (freq bonus 48) The monster species that spawned more often: intelligent trove (freq bonus 9) The monster species that spawned more often: afrit (freq bonus 24) The monster species that spawned more often: quantum crasher (freq bonus 60) The monster species that spawned more often: chromium veiny disrespect (freq bonus 8) The monster species that spawned more often: purposing rationalizer (freq bonus 15) The monster species that spawned more often: blossoming pirouetting (freq bonus 18) The monster species that spawned more often: short skirt (freq bonus 36) The monster species that spawned more often: bolstering dryable wk sighing inveigling (freq bonus 12) The monster species that spawned more often: Boris (freq bonus 9) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 5) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster species that never randomly spawned: floorboard motionlessly The monster species that never randomly spawned: arctis inhabitant The monster species that never randomly spawned: batboy gweduck The monster species that never randomly spawned: brass gargoyle The monster species that never randomly spawned: snatchiest scragging The monster species that never randomly spawned: division thief The monster species that never randomly spawned: giant pee-colored mouse The monster species that never randomly spawned: thighs The monster species that never randomly spawned: miner lichen The monster species that never randomly spawned: topsider airman refashion The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 94) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 12) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 26) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 63) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 3) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 11) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 22) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 10) Trap randomization happened for 1 in 612 traps Next attribute increase check would have come at turn 470 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (684) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (brand-new gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (organic helmet) * skullcap (meteoric helmet) * flack helmet (resounding helmet) * crystal helm (netradiation helmet) * mining helm (aluminium helmet) * field helm (spinning helmet) * helm of safeguard (rotating helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (lead gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (thigh boots) * boots of safeguard (persian boots) Scrolls scroll of enchant weapon (FLOW AND WAVE MOVES IS MORE POWER) scroll of healing (CAN I BECOME A BEEFSTEAK) scroll of mana (CUTME) scroll of phase door (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of standard id (G2G NOW) scroll of cure (HOW WAS I) * scroll of extra healing (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) * scroll of greater mana restoration (ELF FELLOW PROTECTION LIMITATION STUNT USE) Spellbooks spellbook of protection (mirroring) Potions potion of healing (jasmine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.