Andy, lawful male centaur Monk -------- |....... |.....d| |.$..@.. ------#- [Andy the Candidate] St17 Dx12 Co6 In11 Wi12 Ch7 MonCenMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male centaur Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 23 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 21% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 91% Tool drop chance was reduced to 81% Food drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: spear (turn 34) The following skill became untrainable if you tried to train it too early: protection spells (turn 144) The following skill became untrainable after a while: techniques (turn 46878) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 41692) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76244 Monster spawn increase reached its maximum at turn 130586 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3082541 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: human or elf (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 5) The monster species that spawned more often: mini gremlin (freq bonus 10) The monster species that spawned more often: supinate browser (freq bonus 20) The monster species that spawned more often: Spread Archon (freq bonus 7) The monster species that spawned more often: shark tenpura (freq bonus 20) The monster species that spawned more often: wrinkled colony (freq bonus 24) The monster species that spawned more often: null warp fungus (freq bonus 6) The monster species that spawned more often: young rainbow dragon (freq bonus 48) The monster species that spawned more often: greater air elemental (freq bonus 36) The monster species that spawned more often: disbelieving potato (freq bonus 28) The monster species that spawned more often: triviality collusion (freq bonus 15) The monster species that spawned more often: ammo commy (freq bonus 5) The monster species that spawned more often: noxious mushroom (freq bonus 33) The monster species that spawned more often: translucent force patch (freq bonus 36) The monster species that spawned more often: firebrate force fungus (freq bonus 12) The monster species that spawned more often: Ksenia's stiletto boot (freq bonus 18) The monster species that spawned more often: sucking mimic (freq bonus 15) The monster species that spawned more often: dissimilarity payola (freq bonus 24) The monster species that spawned more often: werelich (freq bonus 64) The monster species that spawned more often: Galadriel (freq bonus 14) The monster species that spawned more often: gray ooze (freq bonus 120) The monster trait that was more common: monsters that count as human (freq bonus 7) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 9) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: silent monsters (freq bonus 28) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 5) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster species that never randomly spawned: moonbridge mage The monster species that never randomly spawned: bit The monster species that never randomly spawned: walking disk drive The monster species that never randomly spawned: Cray The monster species that never randomly spawned: sa brine The monster species that never randomly spawned: water dolphin The monster species that never randomly spawned: great wyrm of law The monster species that never randomly spawned: Bitchy Lara's block-heeled boot The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: radiation eye The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 7) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 19) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 22) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 9) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 16) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 9) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 3) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 7) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 30) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 6) Trap randomization happened for 1 in 254 traps Next attribute increase check would have come at turn 1023 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having slow digestion (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (333) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Armor * leather gloves (fighting gloves) * robe (red robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (inkcoat helmet) * skullcap (bug-tracking helmet) * flack helmet (wide conical hat) * crystal helm stone (rubynus helmet) * mining helm (cone-shaped helmet) * field helm (organic helmet) * helm of safeguard (space helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (clumsy gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (sexy heels) * boots of safeguard (arcane boots) Scrolls scroll of identify (HIGH RATE LOWER VOLTAGE IS LOW) scroll of healing (INNOCENCE PETRIFIED SKIN) scroll of mana (CURSED PLUS3 DOUBLE BREXIT) scroll of phase door (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of standard id (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of cure (JARVIK 7) * scroll of extra healing (SABRA BRIATHA BRISARA) * scroll of greater mana restoration (SHIN KICK OF LOVE) Spellbooks spellbook of protection (solid) Potions potion of healing (dimly-shining) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.