Andy, neutral male poisoner Monk -------+- |k.{..d.| |.`...@.| ........| |.......| ------#-- [Andy the Candidate] St14 Dx10 Co7 In7 Wi11 Ch6 MonPoiMalNeu+NU Dlvl:1 *0 HP18(18) Pw10(10) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male null rougelike poisoner Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 48% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 80% Tool drop chance was reduced to 86% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 14) The following skill became untrainable if you tried to train it too early: matter spells (turn 42) The following skill became untrainable after a while: general combat (turn 36626) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 19167) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41735 Monster spawn increase reached its maximum at turn 108009 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1249052 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: supervised unforgettable (freq bonus 10) The monster species that spawned more often: cursed light (freq bonus 24) The monster species that spawned more often: piccalilli myth (freq bonus 4) The monster species that spawned more often: undead naga (freq bonus 8) The monster species that spawned more often: software engineer (freq bonus 10) The monster species that spawned more often: harrumph decree (freq bonus 10) The monster species that spawned more often: anachronist (freq bonus 18) The monster species that spawned more often: yellow centipede (freq bonus 10) The monster species that spawned more often: joust ostrich (freq bonus 6) The monster species that spawned more often: eyeglass-wearing retard (freq bonus 6) The monster species that spawned more often: ergot clambake (freq bonus 4) The monster species that spawned more often: tunnel wight (freq bonus 9) The monster species that spawned more often: dream colony (freq bonus 2) The monster species that spawned more often: clamping trove (freq bonus 12) The monster species that spawned more often: noroela (freq bonus 6) The monster species that spawned more often: greedy prostitute (freq bonus 4) The monster species that spawned more often: passim asking (freq bonus 4) The monster species that spawned more often: multicolor boomer (freq bonus 6) The monster species that spawned more often: aewrog (freq bonus 8) The monster species that spawned more often: depth ogre (freq bonus 12) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 24) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 6) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster species that never randomly spawned: replated beetroot The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: serialist tottered enwombing The monster species that never randomly spawned: property challenge The monster species that never randomly spawned: cursed patch The monster species that never randomly spawned: challenging captor The monster species that never randomly spawned: mirkwood wolf The monster species that never randomly spawned: get yelped The monster species that never randomly spawned: Guardian Angel The monster species that never randomly spawned: Eveline's sneaker The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 30) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 18) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 8) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 36) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 18) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 5) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 70) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 6) Trap randomization happened for 1 in 611 traps Next attribute increase check would have come at turn 527 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (201) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of mana (MKMNFST) scroll of phase door (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of standard id (CAMAMNMALCHA XJ) scroll of cure (ROLL INTO THE CAGE) * scroll of extra healing (OIL YOU ASSHOLE) * scroll of greater mana restoration (HALUAT OMAISUUTENSA TUNNISTETTU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.