Andy, neutral female koboldic Monk -------- -- |.........| +...k.....| |.@f......| --------- - [Andy the Candidate] St8 Dx9 Co13 In6 Wi10 Ch8 MonKobFemNeu Dlvl:1 $0 HP20(20) Pw12(12) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female koboldic Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: psi resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 26 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 37 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 81% chance Book drop chance was reduced to 99% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 10% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: club (turn 8) The following skill became untrainable if you tried to train it too early: body spells (turn 342) The following skill became untrainable after a while: enchantment spells (turn 38775) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 35396) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32990 Monster spawn increase reached its maximum at turn 100680 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1442406 The monster class that cannot be genocided was centaur The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: antimatter mushroom (freq bonus 10) The monster species that spawned more often: trapping chicken (freq bonus 216) The monster species that spawned more often: club racquet (freq bonus 7) The monster species that spawned more often: mental girl (freq bonus 12) The monster species that spawned more often: undead elementalist (freq bonus 12) The monster species that spawned more often: color-changing star (freq bonus 12) The monster species that spawned more often: crappy growth (freq bonus 6) The monster species that spawned more often: Nadine (freq bonus 24) The monster species that spawned more often: prolabor diffracted (freq bonus 32) The monster species that spawned more often: visualizer ranee (freq bonus 10) The monster species that spawned more often: double-edge beetle (freq bonus 20) The monster species that spawned more often: Girtab (freq bonus 40) The monster species that spawned more often: wu (freq bonus 8) The monster species that spawned more often: 4chan warhorse (freq bonus 4) The monster species that spawned more often: trek allowing whumped (freq bonus 15) The monster species that spawned more often: pulse beam (freq bonus 14) The monster species that spawned more often: special xorn (freq bonus 36) The monster species that spawned more often: yellow light (freq bonus 18) The monster species that spawned more often: chemical mold (freq bonus 20) The monster species that spawned more often: agate force patch (freq bonus 10) The monster trait that was more common: monsters that have kick attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster species that never randomly spawned: husbanding repeatedly The monster species that never randomly spawned: musk ox The monster species that never randomly spawned: lightning spire The monster species that never randomly spawned: Sophia's hugging boot The monster species that never randomly spawned: conductivity uncircumcised maelstrom The monster species that never randomly spawned: Azidonir The monster species that never randomly spawned: fast light The monster species that never randomly spawned: troll juggernaut The monster species that never randomly spawned: Otiax The monster species that never randomly spawned: blue-green warp fungus The monster class that more likely to generate with musable stuff: kobold The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 7) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 19) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 36) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 15) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 145) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 5) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 6) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 53) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 1) Trap randomization happened for 1 in 596 traps Next attribute increase check would have come at turn 253 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having psi resistance (0) You fell asleep You saw invisible You had infravision You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (565) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) Armor * leather gloves (slippery gloves) * robe (cyan robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (resounding helmet) * skullcap (radio helmet) * flack helmet (internet helmet) * crystal helm (viking helmet) * mining helm (great helmet) * field helm (frequent helmet) * helm of safeguard (deformed helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (nonexistant gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (radiant heels) * boots of safeguard (snow boots) Scrolls scroll of message (FNORD) scroll of healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of mana (BUGGY DEBUGGED OPTIMIZED) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (MUMAK MUST DIE) scroll of cure (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) * scroll of extra healing (LOELLEL IHR SPERRERFRITZES) * scroll of greater mana restoration (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) Spellbooks spellbook of protection (wounded) Potions potion of healing (dark green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.