Andy, chaotic female impish Monk --+----------------- ...................| |.........@........| |........f.........| -------------------- [Andy the Candidate] St18/01 Dx12 Co8 In7 Wi16 Ch5 MonWimFemCha Dlvl:1 $0 HP18(18) Pw10(10) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female impish Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: stun resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 65 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 184 Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 33% Implant drop chance was reduced to 88% Armor drop chance was reduced to 80% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: long sword (turn 31) The following skill became untrainable if you tried to train it too early: spirituality (turn 1496) The following skill became untrainable after a while: javelin (turn 23452) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 33490) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45198 Monster spawn increase reached its maximum at turn 166219 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13986390 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: snake The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: hurtful spirit (freq bonus 10) The monster species that spawned more often: frozen tiger (freq bonus 6) The monster species that spawned more often: weapon trove (freq bonus 28) The monster species that spawned more often: xeroc (freq bonus 16) The monster species that spawned more often: haradrim warrior (freq bonus 8) The monster species that spawned more often: cantoned blunge (freq bonus 8) The monster species that spawned more often: swamp naga hatchling (freq bonus 6) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 15) The monster species that spawned more often: crystal hound (freq bonus 16) The monster species that spawned more often: advisee banker (freq bonus 8) The monster species that spawned more often: paucity arbitrage chiseled (freq bonus 8) The monster species that spawned more often: super nerd (freq bonus 4) The monster species that spawned more often: venus flytrap (freq bonus 30) The monster species that spawned more often: miswording typhoon (freq bonus 6) The monster species that spawned more often: semi-novice priest (freq bonus 3) The monster species that spawned more often: unreal stalk (freq bonus 36) The monster species that spawned more often: small dog-man (freq bonus 16) The monster species that spawned more often: citrate doff (freq bonus 6) The monster species that spawned more often: nightly warp fungus (freq bonus 9) The monster species that spawned more often: kalidah (freq bonus 14) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 5) The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: cerulean ogre The monster species that never randomly spawned: glib vortex The monster species that never randomly spawned: ruby force fungus The monster species that never randomly spawned: insurmountable fungus The monster species that never randomly spawned: Kop The monster species that never randomly spawned: hobbit priest The monster species that never randomly spawned: sepia force fungus The monster species that never randomly spawned: minocube The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 10) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 4) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 15) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 23) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 22) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 4) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 2) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 5) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 8) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 9) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 34) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 32) Trap randomization happened for 1 in 73 traps Next attribute increase check would have come at turn 1029 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could teleport You regenerated You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (723) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (awesome gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (grimace helmet) * skullcap (rotating helmet) * flack helmet (narrow helmet) * crystal helm (twisted visor helmet) * mining helm (crazy helmet) * field helm (horned helmet) * helm of safeguard (meteoric helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (dusty gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (balanced boots) * boots of safeguard (stroking boots) Scrolls scroll of enchant armor (POWER IS GREATER THE BASE IS LESS) scroll of healing (ITAINO ITAINO TONDEKE) scroll of mana (SUCH A FLEECY LYNN) scroll of phase door (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of standard id (YOU WILL NOT ESCAPE THIS TIME) scroll of cure (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of extra healing (LOREM IPSUM) * scroll of greater mana restoration (SIGNAL 11 WAS RAISED) Spellbooks spellbook of protection (rainbow) Potions potion of healing (venomous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.