Andy, chaotic female snail Monk ----+---- f.......| |@..$...| |.......| |.......| |.......| +......J| --------- [Andy the Candidate] St12 Dx16 Co8 In10 Wi17 Ch4 MonSnlFemCha Dlvl:1 $0 HP25(25) Pw18(18) AC-1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female snail Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: fear factor You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 37 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 86% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 78% Armor drop chance was reduced to 88% Tool drop chance was reduced to 92% Food drop chance was reduced to 94% Monster death drops spawned with only 97% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: polymorphing (turn 6) The following skill became untrainable if you tried to train it too early: attack spells (turn 1771) The following skill became untrainable after a while: matter spells (turn 55037) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 21533) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51623 Monster spawn increase reached its maximum at turn 91557 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 8253388 The monster class that cannot be genocided was wraith Today, this monster class was always generated invisible: trove The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: charisma trove (freq bonus 18) The monster species that spawned more often: werehorse (freq bonus 24) The monster species that spawned more often: Howl the Wizard (freq bonus 21) The monster species that spawned more often: dveikus sephirah (freq bonus 4) The monster species that spawned more often: confabulated mercurially (freq bonus 3) The monster species that spawned more often: orthogonality mucky shove (freq bonus 3) The monster species that spawned more often: hell troll (freq bonus 15) The monster species that spawned more often: Astaroth (freq bonus 24) The monster species that spawned more often: scandal recutting soothest (freq bonus 9) The monster species that spawned more often: gimple nymph (freq bonus 48) The monster species that spawned more often: green naga (freq bonus 48) The monster species that spawned more often: little spying rat (freq bonus 12) The monster species that spawned more often: primmer enjoin (freq bonus 16) The monster species that spawned more often: abyss spider (freq bonus 6) The monster species that spawned more often: taliban militia (freq bonus 6) The monster species that spawned more often: objectant lankily (freq bonus 18) The monster species that spawned more often: axial star (freq bonus 24) The monster species that spawned more often: fire clan (freq bonus 10) The monster species that spawned more often: conservatism unsheathe (freq bonus 4) The monster species that spawned more often: dunghill disagree feller typeset souther (freq bonus 9) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 12) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster species that never randomly spawned: Sofia's leather pump The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: confute menu The monster species that never randomly spawned: ong sephirah The monster species that never randomly spawned: shrewd galax trusty painting The monster species that never randomly spawned: grafting assailed The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: pimping intelligently The monster species that never randomly spawned: golden patch The monster species that never randomly spawned: rapping nonparticipating The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 18) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 67) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 9) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 21) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 9) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 102) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 9) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 9) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 15) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 82) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 2) Trap randomization happened for 1 in 595 traps Next attribute increase check would have come at turn 924 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having glib combat (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (227) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (light gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (brick helmet) * skullcap (less helmet) * flack helmet (anachrononononaut helmet) * crystal helm (formula one helmet) * mining helm (red helmet) * field helm (tasseled helmet) * helm of safeguard (covered helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (old gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (sexy heels) * boots of safeguard (chess boots) Scrolls scroll of magic mapping (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of healing (RESURRECTION) scroll of mana (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of phase door (IEO BELPHENO) scroll of standard id (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of cure (RTFM) * scroll of extra healing (DUCTUM ADIS) * scroll of greater mana restoration (I WANNA BE THE GUY) Spellbooks spellbook of healing (dark green) Potions potion of healing (iris) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Skilled] (max Supreme Master) (160 of 540) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Skilled) (20 of 160) searching [Unskilled] (max Basic) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Skilled) (20 of 160) missile weapons [Basic] (max Skilled) (20 of 160) techniques [Basic] (max Grand Master) (20 of 160) implants [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Supreme Master) (20 of 160) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Skilled) (20 of 160) firearms [Basic] (max Skilled) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.