Andy, lawful male gridbug Monk -----|---------- |..............| |....d.........| |...@..........| ---------------- [Andy the Candidate] St18 Dx9 Co14 In7 Wi9 Ch6 MonGrdMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male gridbug Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 145 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 87 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 72% Armor drop chance was reduced to 91% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 2) The following skill became untrainable if you tried to train it too early: polymorphing (turn 646) The following skill became untrainable after a while: techniques (turn 53578) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 16933) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40107 Monster spawn increase reached its maximum at turn 228087 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3249909 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: bright orange jelly (freq bonus 42) The monster species that spawned more often: crunchy force patch (freq bonus 10) The monster species that spawned more often: cinder disinterested (freq bonus 6) The monster species that spawned more often: Mariya (freq bonus 4) The monster species that spawned more often: deprived gazetting (freq bonus 8) The monster species that spawned more often: soft woman (freq bonus 3) The monster species that spawned more often: incantifier (freq bonus 12) The monster species that spawned more often: buckyball (freq bonus 7) The monster species that spawned more often: bramble mold (freq bonus 36) The monster species that spawned more often: Bea's combat boot (freq bonus 15) The monster species that spawned more often: abnormal stalk (freq bonus 12) The monster species that spawned more often: giant tse-tse fly (freq bonus 16) The monster species that spawned more often: mummified king (freq bonus 6) The monster species that spawned more often: conscious patch (freq bonus 4) The monster species that spawned more often: ancient white world champion (freq bonus 16) The monster species that spawned more often: india toastmaster (freq bonus 16) The monster species that spawned more often: compressibility stearic (freq bonus 20) The monster species that spawned more often: repeller gosling (freq bonus 8) The monster species that spawned more often: analgesic fungus (freq bonus 20) The monster species that spawned more often: greater hell spawn (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 12) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster species that never randomly spawned: sa brine The monster species that never randomly spawned: paralysis elemental The monster species that never randomly spawned: Radio Sergeant The monster species that never randomly spawned: cyan sentai The monster species that never randomly spawned: zombified dog The monster species that never randomly spawned: nexus eye The monster species that never randomly spawned: Nora The monster species that never randomly spawned: unpack tenterhook boarish geomagnetic The monster species that never randomly spawned: giant ebony bat The monster species that never randomly spawned: collocate dermal sixte sleepwalking woofer The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 10) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 4) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 5) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 12) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 10) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 10) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 9) Trap randomization happened for 1 in 819 traps Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (369) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (viva gloves) * robe (purple robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (secret helmet) * skullcap (fish bowl) * flack helmet (long-hair helmet) * crystal helm (great helmet) * mining helm (spired helmet) * field helm (etched helmet) * helm of safeguard (wide conical hat) * war hat (metal disk) * plasteel gloves (white gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (vampiric gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (castlevania boots) * boots of safeguard (sexy heels) Scrolls scroll of light (KLATHA DATHA NY ARYATHA) scroll of healing (MULEPUPUSCHE A BIG ONE) scroll of mana (MICRODOLLAROFT) scroll of phase door (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of standard id (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) scroll of cure (INSOMNIA SMACKER) * scroll of extra healing (MUUTATATOTOTS) * scroll of greater mana restoration (SLAPHEELEDSANDALBOOT) Spellbooks spellbook of healing (vermilion) Potions potion of healing (nanika) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.