Andy, neutral female segfaulting Monk ----------- |.......... |.....d...| # |......@..- ,# -- -+------ [Andy the Candidate] St11 Dx14 Co10 In5 Wi12 Ch8 MonSegFemNeu Dlvl:1 $0 HP19(19) Pw10(10) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female segfaulting Monk. ATTENTION!!! You are playing the segfaulter race, which can cause certain actions to produce a fake segfault panic that erases your character. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a balanced game. (You can make fun of me now, because I know you will if you're from /rlg/. --Amy) You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 38 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 81% Wand drop chance was reduced to 88% Armor drop chance was reduced to 78% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 14% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: form I (Shii-Cho) The following skill became untrainable if you tried to train it too early: crossbow (turn 19) The following skill became untrainable if you tried to train it too early: matter spells (turn 245) The following skill became untrainable after a while: techniques (turn 24012) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 41288) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53684 Monster spawn increase reached its maximum at turn 185819 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6287050 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: turret (freq bonus 3) The monster species that spawned more often: werekangaroo (freq bonus 72) The monster species that spawned more often: frozen tiger cub (freq bonus 5) The monster species that spawned more often: cutworm sentence porn outermost regear (freq bonus 4) The monster species that spawned more often: spike warp patch (freq bonus 40) The monster species that spawned more often: Minator Kaptain (freq bonus 24) The monster species that spawned more often: giant amulet trove (freq bonus 14) The monster species that spawned more often: UNIX Kernel (freq bonus 30) The monster species that spawned more often: flameproof gatefold (freq bonus 6) The monster species that spawned more often: stationary two-headed troll (freq bonus 18) The monster species that spawned more often: Sabrain (freq bonus 8) The monster species that spawned more often: fullfil corner gerontotherapy (freq bonus 60) The monster species that spawned more often: water lady (freq bonus 16) The monster species that spawned more often: legalized chemically friar (freq bonus 18) The monster species that spawned more often: undead permamimic (freq bonus 16) The monster species that spawned more often: petty noise monster (freq bonus 7) The monster species that spawned more often: venom blob (freq bonus 8) The monster species that spawned more often: educator (freq bonus 8) The monster species that spawned more often: Shelob (freq bonus 21) The monster species that spawned more often: aqua muncher (freq bonus 4) The monster species that spawned more often: lusting tympani (freq bonus 48) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 9) The monster species that never randomly spawned: serpent-necked lioness The monster species that never randomly spawned: latinized yarning beam pillared racoon sneaking stagnant The monster species that never randomly spawned: arbitrator The monster species that never randomly spawned: Warden Archon The monster species that never randomly spawned: huge brown bat The monster species that never randomly spawned: watcher geist The monster species that never randomly spawned: aquamarine marine The monster species that never randomly spawned: Devnull Pooka The monster species that never randomly spawned: passive mind flayer The monster species that never randomly spawned: airlessly kalium mucking The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 19) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 13) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 20) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 12) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 3) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 3) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 2) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 2) Trap randomization happened for 1 in 604 traps Next attribute increase check would have come at turn 665 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having sickopathy (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (polnish gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (internet helmet) * skullcap (ruined helmet) * flack helmet (tribal helmet) * crystal helm (narrow helmet) * mining helm (wide metal helm) * field helm (secret helmet) * helm of safeguard (celtic helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (natural gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (thigh boots) * boots of safeguard (plateau boots) Scrolls scroll of enchant armor (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of healing (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of mana (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) scroll of phase door (NOTHING IS FAKE) scroll of standard id (MORAL RISE WHEN BURN) scroll of cure (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) * scroll of extra healing (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) * scroll of greater mana restoration (THARR) Spellbooks spellbook of sleep (burgundy) Potions potion of healing (dimly-shining) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.