Andy, lawful female yeek Monk ------------- |l..........- |...........| |......@f...| ------------- [Andy the Candidate] St9 Dx8 Co8 In6 Wi8 Ch5 MonYeeFemLaw Dlvl:1 $0 HP18(18) Pw10(10) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female yeek Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 16 uncursed apples {0} i - 6 uncursed oranges {0} j - 5 blessed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of identify {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks c - a blessed finalized spellbook of healing (0:3) {0} Potions e - 2 uncursed potions of healing {0} f - an uncursed finalized potion of healing {0} Tools l - an uncursed oil lamp (1245) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 123 Monsters only dropped their musable items with 32% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 80% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 76% Tool drop chance was reduced to 83% Food drop chance was reduced to 96% Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: occult spells (turn 142) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1998) The following skill became untrainable after a while: spear (turn 37085) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 62314) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31479 Monster spawn increase reached its maximum at turn 88422 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 667674 The monster class that cannot be genocided was turret The monster class that was spawned more often: cockatrice (freq bonus 8) The monster species that spawned more often: drone mushroom (freq bonus 22) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 36) The monster species that spawned more often: contagious sphere (freq bonus 18) The monster species that spawned more often: dado inflexibility (freq bonus 66) The monster species that spawned more often: undead twelph (freq bonus 24) The monster species that spawned more often: weird force fungus (freq bonus 44) The monster species that spawned more often: real deity (freq bonus 14) The monster species that spawned more often: black slime (freq bonus 20) The monster species that spawned more often: mimicked yeah (freq bonus 22) The monster species that spawned more often: hidden mold (freq bonus 27) The monster species that spawned more often: smudge scrotal executory reportable havening (freq bonus 66) The monster species that spawned more often: conifer imposition venturing (freq bonus 78) The monster species that spawned more often: blank force fungus (freq bonus 33) The monster species that spawned more often: Air Archon (freq bonus 30) The monster species that spawned more often: wereauton (freq bonus 42) The monster species that spawned more often: outthink linker (freq bonus 64) The monster species that spawned more often: Lot No. 249 (freq bonus 20) The monster species that spawned more often: two-tentacle hententmon (freq bonus 33) The monster species that spawned more often: chunking dotty (freq bonus 36) The monster species that spawned more often: blood fly (freq bonus 26) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 7) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters that can swim (freq bonus 8) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: curetted supposedly indulgence The monster species that never randomly spawned: bull The monster species that never randomly spawned: dark sailor The monster species that never randomly spawned: giant bronze ant The monster species that never randomly spawned: petty wild dog The monster species that never randomly spawned: hand of god The monster species that never randomly spawned: depowered fungus The monster species that never randomly spawned: ultra wight The monster species that never randomly spawned: superior angler The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 27) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 8) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 10) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 45) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 1) Trap randomization happened for 1 in 260 traps Next attribute increase check would have come at turn 536 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 24% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (awesome gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (wok-shaped helmet) * skullcap (celtic helmet) * flack helmet (secret helmet) * crystal helm (filtered helmet) * mining helm (resounding helmet) * field helm (engraved helmet) * helm of safeguard (guzzle helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (brand-new gloves) * commander gloves (shitty gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (orange boots) * boots of safeguard (winter stilettos) Scrolls scroll of identify (ROCKWORM LOCKWORM SOCKWORM) scroll of healing (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of mana (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of phase door (MAX 300) scroll of standard id (WEAK STUNT IS MORE POWER) scroll of cure (EDO MATIESTO) * scroll of extra healing (FALLOUT 4 IS DUMBED DOWN) * scroll of greater mana restoration (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) Spellbooks spellbook of healing (stalking) Potions potion of healing (ink) potion of oil (liquid) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Grand Master) (0 of 20) form III (Soresu) [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.