Andy, chaotic female bat Monk ----+- |....| |....| |f...| |@...| |....| |....| ------ [Andy the Candidate] St17 Dx10 Co9 In8 Wi10 Ch7 MonBatFemCha Dlvl:1 $0 HP25(25) Pw10(10) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female bat Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 78% chance Book drop chance was reduced to 85% Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 94% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 95% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: crossbow (turn 85) The following skill became untrainable if you tried to train it too early: body spells (turn 770) The following skill became untrainable after a while: knife (turn 46516) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 33593) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72202 Monster spawn increase reached its maximum at turn 129473 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 642924 The monster class that cannot be genocided was piercer The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: submachine nymph (freq bonus 10) The monster species that spawned more often: communicably despoilment (freq bonus 6) The monster species that spawned more often: green lizard (freq bonus 18) The monster species that spawned more often: social disorder (freq bonus 4) The monster species that spawned more often: hobbit marathon finisher (freq bonus 16) The monster species that spawned more often: numbness monster (freq bonus 15) The monster species that spawned more often: insectoid (freq bonus 12) The monster species that spawned more often: stardust growth (freq bonus 4) The monster species that spawned more often: condiment sectioned (freq bonus 5) The monster species that spawned more often: rusty coins (freq bonus 40) The monster species that spawned more often: alpha pussy (freq bonus 6) The monster species that spawned more often: hobbit (freq bonus 12) The monster species that spawned more often: indissolubly neoteric (freq bonus 12) The monster species that spawned more often: xorn wizard (freq bonus 24) The monster species that spawned more often: sonicbat (freq bonus 15) The monster species that spawned more often: virus demon (freq bonus 24) The monster species that spawned more often: Robo-Ky (freq bonus 8) The monster species that spawned more often: Fierna (freq bonus 24) The monster species that spawned more often: spear lich (freq bonus 12) The monster species that spawned more often: baby white dragon (freq bonus 8) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster species that never randomly spawned: death wing The monster species that never randomly spawned: young adult shimmering dragon The monster species that never randomly spawned: prepaying whereunder The monster species that never randomly spawned: Arle Nadja The monster species that never randomly spawned: ferrous laser The monster species that never randomly spawned: Hannes The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: radiant fungus The monster species that never randomly spawned: bandersnatch The monster species that never randomly spawned: slitan The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 120) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 48) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 5) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 16) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 10) Trap randomization happened for 1 in 316 traps Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were level-drain resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You saw invisible You had 1500 points of nutrition remaining You could fly You had improved technique levels You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (459) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor * leather gloves (viva gloves) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (chain-aventailed helmet) * skullcap (long-hair helmet) * flack helmet (yellow helmet) * crystal helm (anti-government helmet) * mining helm (visored helmet) * field helm (radio helmet) * helm of safeguard (strip bandana) * war hat (orange visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (orange gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (hot boots) * boots of safeguard (korean sandals) Scrolls scroll of teleportation (MI AKUS NEEEEEE) scroll of healing (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of mana (AMGEMS SLAK) scroll of phase door (FOX NAWAGU) scroll of standard id (KEJU HIRWI) scroll of cure (LEP GEX VEN ZEA) * scroll of extra healing (AS ISE DAT) * scroll of greater mana restoration (ZARRO BOOGS) Spellbooks spellbook of protection (unwritten) Potions potion of healing (turbulent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.