Andy, chaotic male specialist Monk ------------- |....i......| ..........d.| |.......|@..| ----------- - [Andy the Candidate] St10 Dx10 Co5 In5 Wi12 Ch5 MonSpeMalCha Dlvl:1 $5 HP18(18) Pw10(10) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male specialist Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 9 gold pieces {0}. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 149 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 71% Potion drop chance was reduced to 99% Armor drop chance was reduced to 98% Tool drop chance was reduced to 93% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: polearms (turn 280) The following skill became untrainable if you tried to train it too early: pick-axe (turn 115) The following skill became untrainable after a while: healing spells (turn 34005) The following skill couldn't be trained before a certain turn number is reached: club (turn 46325) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10157 Monster spawn increase reached its maximum at turn 91172 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 484410 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: demilich (freq bonus 8) The monster species that spawned more often: loud patch (freq bonus 8) The monster species that spawned more often: unfazed congratulating (freq bonus 4) The monster species that spawned more often: jaguar man (freq bonus 16) The monster species that spawned more often: stafspillir (freq bonus 6) The monster species that spawned more often: hidden force fungus (freq bonus 48) The monster species that spawned more often: haunter (freq bonus 27) The monster species that spawned more often: venom spore (freq bonus 9) The monster species that spawned more often: mega unihorn trove (freq bonus 6) The monster species that spawned more often: friendly ghost (freq bonus 6) The monster species that spawned more often: space goblin (freq bonus 9) The monster species that spawned more often: devious girl (freq bonus 12) The monster species that spawned more often: arctis inhabitant (freq bonus 21) The monster species that spawned more often: icicle penetrator (freq bonus 18) The monster species that spawned more often: rhumbat (freq bonus 36) The monster species that spawned more often: green mantis (freq bonus 8) The monster species that spawned more often: electric rat (freq bonus 24) The monster species that spawned more often: unfairly lethality (freq bonus 6) The monster species that spawned more often: slaughtering troll (freq bonus 4) The monster species that spawned more often: ECM archer (freq bonus 9) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster species that never randomly spawned: freemason worthy advisor The monster species that never randomly spawned: waggery rebilled irritably vegetate The monster species that never randomly spawned: inferno snail The monster species that never randomly spawned: delver bushtit unbalanced The monster species that never randomly spawned: zegrump The monster species that never randomly spawned: vagabond cussedly The monster species that never randomly spawned: trek allowing whumped The monster species that never randomly spawned: extra deep one The monster species that never randomly spawned: lethe ettin The monster species that never randomly spawned: leprechaun arm chest contractor The monster class that more likely to generate with musable stuff: centaur The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 27) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 12) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 10) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 27) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 36) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 40) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 7) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 5) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 5) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 10) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 67) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 10) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 7) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this trap was always invisible: acid pit The RNG hath decreed that this trap was generated more often: turn table (freq bonus 5) Trap randomization happened for 1 in 174 traps Next attribute increase check would have come at turn 139 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (397) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (odd pair of gloves) * robe (gray robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (anachrononononaut helmet) * skullcap (covered helmet) * flack helmet (RNG helmet) * crystal helm (internet helmet) * mining helm (padded helmet) * field helm (mechanical helmet) * helm of safeguard (thinking helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (uncanny gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (velcro sandals) * boots of safeguard (turbo boots) Scrolls scroll of remove curse (SUCCOTASH EM EXTENDED LOONY TOON) scroll of healing (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of mana (OH CAPTAIN MY CAPTAIN) scroll of phase door (BIRD STUNT IS BETTER) scroll of standard id (CHRISTINE FEMININE) scroll of cure (SHIN KICK OF LOVE) * scroll of extra healing (YIK MECH SHEGOTH) * scroll of greater mana restoration (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) Spellbooks spellbook of healing (biting) Potions potion of healing (bright green tea) potion of oil (distilled) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.