Andy, chaotic male deathmold Monk --------- |.d@..... |.......| |....F..| |........ --------- [Andy the Candidate] St10 Dx14 Co10 In7 Wi8 Ch5 MonDeaMalCha+I Dlvl:1 $1 HP19(19) Pw14(14) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male american deathmold Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 320 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 83% Wand drop chance was reduced to 97% Potion drop chance was reduced to 81% Armor drop chance was reduced to 85% Tool drop chance was reduced to 83% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: devices (turn 22) The following skill became untrainable if you tried to train it too early: boomerang (turn 494) The following skill became untrainable after a while: shield (turn 58233) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 13841) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 38532 Monster spawn increase reached its maximum at turn 220092 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1633485 The monster class that cannot be genocided was grue The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: adult blood dragon (freq bonus 12) The monster species that spawned more often: malign melanoma (freq bonus 6) The monster species that spawned more often: stoning trove (freq bonus 28) The monster species that spawned more often: divinity hew (freq bonus 36) The monster species that spawned more often: stoning sphere (freq bonus 5) The monster species that spawned more often: pinch granule (freq bonus 18) The monster species that spawned more often: firebrate force fungus (freq bonus 28) The monster species that spawned more often: elder kraken (freq bonus 12) The monster species that spawned more often: undead cruel abuser (freq bonus 42) The monster species that spawned more often: pale phalanx (freq bonus 20) The monster species that spawned more often: aggravator cat (freq bonus 12) The monster species that spawned more often: chthonian (freq bonus 16) The monster species that spawned more often: domestic nymph (freq bonus 80) The monster species that spawned more often: divination eye (freq bonus 6) The monster species that spawned more often: skilled laser (freq bonus 42) The monster species that spawned more often: dark elven warlock (freq bonus 20) The monster species that spawned more often: Inspector Lieutenant (freq bonus 14) The monster species that spawned more often: adult white dragon (freq bonus 24) The monster species that spawned more often: rat-thing (freq bonus 8) The monster species that spawned more often: nexus bomb (freq bonus 84) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster trait that was more common: monsters that love to collect gold (freq bonus 3) The monster species that never randomly spawned: blue naga The monster species that never randomly spawned: master lichen The monster species that never randomly spawned: doomsay The monster species that never randomly spawned: bloodworm The monster species that never randomly spawned: brown mushroom patch The monster species that never randomly spawned: entropy reconnoitering The monster species that never randomly spawned: lag monster The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: cerulean sentai The monster species that never randomly spawned: luminous cloud The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 6) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 14) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 15) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 4) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 2) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 96) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 88) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 3) Trap randomization happened for 1 in 157 traps Next attribute increase check would have come at turn 1128 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having stun resistance (0) You saw invisible You had 1500 points of nutrition remaining You could survive without air You were polymorphing You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (covered pair of gloves) * robe (brown robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (radiant helmet) * skullcap (round helmet) * flack helmet (bluy helmet) * crystal helm (covered helmet) * mining helm (weeping helmet) * field helm (middle-earth helmet) * helm of safeguard (bug-tracking helmet) * war hat (full helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (boxing gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (cast iron boots) * boots of safeguard (rain boots) Scrolls scroll of growth (NHQDB IS ACTUALLY KERIOQDB) scroll of healing (BALDERDASH EM EXTENDED THE PARTY GAME) scroll of mana (HALLS OF MANDOS) scroll of phase door (LITTLE INJURED DOUBLE PAY) scroll of standard id (VALLATTA SPEATT) scroll of cure (DRAW SHOCK STUNT) * scroll of extra healing (X 14 39 ZS) * scroll of greater mana restoration (ONLY EFFECTIVE STUNT IS HITTING) Spellbooks spellbook of sleep (unidentified) Potions potion of healing (illuminated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Monk... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.