Andy, neutral female ancipital Monk ----------- |.r........ |.........| |.........| |.....@...| -----d----- [Andy the Candidate] St18/01 Dx13 Co12 In8 Wi11 Ch9 MonAcpFemNeu Dlvl:1 $0 HP18(18) Pw11(11) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female ancipital Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 7 gold pieces {0}. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: improved vision You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 142 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 75% Wand drop chance was reduced to 91% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 56% Food drop chance was reduced to 87% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: form V (Djem So) The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: matter spells (turn 7) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 2244) The following skill became untrainable after a while: bare-handed combat (turn 48178) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 78810) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 80561 Monster spawn increase reached its maximum at turn 123931 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 657570 The monster class that cannot be genocided was xorn The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: windscreen cleaner (freq bonus 6) The monster species that spawned more often: Charon (freq bonus 6) The monster species that spawned more often: black ray (freq bonus 12) The monster species that spawned more often: prick stalk (freq bonus 12) The monster species that spawned more often: unreceptively compatriot rooted minelayer gladiatorial (freq bonus 27) The monster species that spawned more often: silver growth (freq bonus 4) The monster species that spawned more often: ratman (freq bonus 4) The monster species that spawned more often: canary (freq bonus 3) The monster species that spawned more often: contamination laser (freq bonus 4) The monster species that spawned more often: cyan light (freq bonus 15) The monster species that spawned more often: spinet contusion (freq bonus 2) The monster species that spawned more often: icy ray (freq bonus 9) The monster species that spawned more often: incantifier (freq bonus 6) The monster species that spawned more often: ergot spuming volatile nilled (freq bonus 6) The monster species that spawned more often: dire lion (freq bonus 12) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 8) The monster species that spawned more often: destructive spirit (freq bonus 6) The monster species that spawned more often: evil dragon (freq bonus 60) The monster species that spawned more often: yellow ape (freq bonus 3) The monster species that spawned more often: Kop Katcher (freq bonus 6) The monster trait that was more common: monsters that squeek (freq bonus 8) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster species that never randomly spawned: freezing mucus The monster species that never randomly spawned: bright blue missingno The monster species that never randomly spawned: magical girl The monster species that never randomly spawned: black rat The monster species that never randomly spawned: triscele pushcart insolvable The monster species that never randomly spawned: watch dragon The monster species that never randomly spawned: invagination blockhead The monster species that never randomly spawned: blemmye The monster species that never randomly spawned: porter baluchitherium The monster species that never randomly spawned: Air Spirit The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 16) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 10) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 12) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 15) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 2) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 5) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 56) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 95) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 2) Trap randomization happened for 1 in 373 traps Next attribute increase check would have come at turn 713 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having a sight bonus (0) You saw invisible You had 1500 points of nutrition remaining You had slower digestion You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 4% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (slaying gloves) * robe (camo robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (rural helmet) * skullcap (middle-earth helmet) * flack helmet (complete helmet) * crystal helm (deformed helmet) * mining helm (gray helmet) * field helm (viking helmet) * helm of safeguard (covered helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (spanish gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (riding boots) * boots of safeguard (plateau boots) Scrolls scroll of enchant armor (JE SUIS COVFEFE) scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (MESMERIZE NEUTRON ELBOWED HAREM) scroll of phase door (WERMUT MOSERMOSER) scroll of standard id (PHAM NUWEN) scroll of cure (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of extra healing (CO APPESTUS) * scroll of greater mana restoration (EIRIS SAZUN IDISI) Spellbooks spellbook of sleep (pink) Potions potion of healing (elder flower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.