Andy, chaotic male gremlin Monk ----- -..@| |.$f| -...+ ----- [Andy the Candidate] St9 Dx5 Co5 In5 Wi7 Ch8 MonGreMalCha Dlvl:1 $0 HP18(18) Pw11(11) AC5 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male gremlin Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: quad attacks You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 25 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 76% Wand drop chance was reduced to 95% Armor drop chance was reduced to 99% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: healing spells (turn 539) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 725) The following skill became untrainable after a while: bare-handed combat (turn 9226) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 21517) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 151930 Monster spawn increase reached its maximum at turn 349030 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2330370 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: Amelje (freq bonus 4) The monster species that spawned more often: yahooism dimple (freq bonus 10) The monster species that spawned more often: onanocter 1a (freq bonus 36) The monster species that spawned more often: lightning spire (freq bonus 15) The monster species that spawned more often: edgecutter vortex (freq bonus 12) The monster species that spawned more often: Zuggotmoy (freq bonus 10) The monster species that spawned more often: siena mold (freq bonus 15) The monster species that spawned more often: injured potato (freq bonus 27) The monster species that spawned more often: chain smoker asshole (freq bonus 8) The monster species that spawned more often: petty venom slime (freq bonus 2) The monster species that spawned more often: elementalist (freq bonus 3) The monster species that spawned more often: techno boomer (freq bonus 6) The monster species that spawned more often: adult tatzelworm (freq bonus 18) The monster species that spawned more often: wooden fungus (freq bonus 12) The monster species that spawned more often: linefeed methodic (freq bonus 16) The monster species that spawned more often: leafed colonizing (freq bonus 2) The monster species that spawned more often: sporkhack angel (freq bonus 8) The monster species that spawned more often: hod sephirah (freq bonus 8) The monster species that spawned more often: Stupid Name Angel (freq bonus 9) The monster species that spawned more often: trap-installing dragon (freq bonus 18) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 10) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster species that never randomly spawned: Jessica's mocassin The monster species that never randomly spawned: cruel abuser The monster species that never randomly spawned: abbreviator rambled The monster species that never randomly spawned: evanescence miscasting rationalize dismaler The monster species that never randomly spawned: orc king The monster species that never randomly spawned: depressed ghost The monster species that never randomly spawned: small naga The monster species that never randomly spawned: thriae The monster species that never randomly spawned: stardust warp fungus The monster species that never randomly spawned: vigilantly nonbeing tipple bottomed The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 5) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 8) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 28) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 8) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 48) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 82) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 2) Trap randomization happened for 1 in 897 traps Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having quad attacks (0) You saw invisible You had 1499 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1205) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Armor * leather gloves (faded mittens) * robe (pink robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (anti-government helmet) * skullcap (wide metal helm) * flack helmet stone (gemmed helmet) * crystal helm (plumed helmet) * mining helm (long-hair helmet) * field helm (translucent helmet) * helm of safeguard (musical helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (clumsy gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (snow boots) * boots of safeguard (fleecy boots) Scrolls scroll of identify (DIAF MOFO) scroll of healing (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of mana (XIXAXA XOXAXA XUXAXA) scroll of phase door (DER AFFE MACHT 4 SCHADEN) scroll of standard id (NONEXEMPT CONUNDRUM) scroll of cure (SUN STOP STATUS) * scroll of extra healing (RO MON LIN TEXTILE) * scroll of greater mana restoration (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) Spellbooks spellbook of protection (moldy) Potions potion of healing (starlight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.