Andy, neutral male mazewalking Monk ----------- .........| ...{..... ......| -.....| |.@d..| -.----- [Andy the Candidate] St12 Dx9 Co13 In7 Wi8 Ch4 MonMazMalNeu Dlvl:1 $0 HP18(18) Pw10(10) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male mazewalking Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: detect monsters You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 42% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 95% Potion drop chance was reduced to 70% Armor drop chance was reduced to 82% Tool drop chance was reduced to 67% Food drop chance was reduced to 95% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: scimitar (turn 12) The following skill became untrainable if you tried to train it too early: techniques (turn 9744) The following skill became untrainable after a while: short sword (turn 57029) The following skill couldn't be trained before a certain turn number is reached: saber (turn 53616) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15879 Monster spawn increase reached its maximum at turn 126352 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2192940 The monster class that cannot be genocided was grue The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: black rogue (freq bonus 6) The monster species that spawned more often: memorabilia adultery eclipse curtesy accenting (freq bonus 18) The monster species that spawned more often: mini chickatrice (freq bonus 4) The monster species that spawned more often: Minator Kchief (freq bonus 15) The monster species that spawned more often: nightly spore (freq bonus 20) The monster species that spawned more often: screaming spirit (freq bonus 9) The monster species that spawned more often: mirror warp fungus (freq bonus 12) The monster species that spawned more often: elf (freq bonus 8) The monster species that spawned more often: ancient silver dragon (freq bonus 8) The monster species that spawned more often: ghostly lich (freq bonus 18) The monster species that spawned more often: sliced crusting mechanic palmed (freq bonus 6) The monster species that spawned more often: wainrider (freq bonus 4) The monster species that spawned more often: purple crystal golem (freq bonus 42) The monster species that spawned more often: tomb viper (freq bonus 6) The monster species that spawned more often: wobbly jelly (freq bonus 8) The monster species that spawned more often: porter lichen (freq bonus 6) The monster species that spawned more often: Ronja (freq bonus 36) The monster species that spawned more often: gnome stalker (freq bonus 12) The monster species that spawned more often: sparkling stalk (freq bonus 5) The monster species that spawned more often: energy hound (freq bonus 8) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 5) The monster trait that was more common: silent monsters (freq bonus 1) The monster species that never randomly spawned: egging power The monster species that never randomly spawned: very barbed devil The monster species that never randomly spawned: chemical warp patch The monster species that never randomly spawned: platypus The monster species that never randomly spawned: centipede The monster species that never randomly spawned: fruit bat The monster species that never randomly spawned: trap patch The monster species that never randomly spawned: big porpse The monster species that never randomly spawned: wounding prospering The monster species that never randomly spawned: darkwood elder The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 32) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 18) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 35) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 13) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 6) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 16) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 20) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 6) Trap randomization happened for 1 in 394 traps Next attribute increase check would have come at turn 270 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having detect monsters (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1054) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 11% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (awesome gloves) * robe (black robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (great helmet) * skullcap (orange visored helmet) * flack helmet (water-pipe helmet) * crystal helm (tight helmet) * mining helm (space helmet) * field helm (golden helmet) * helm of safeguard (filtered helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (camouflage patterned gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (velvet pumps) * boots of safeguard (persian boots) Scrolls scroll of enchant armor (STRESS PRESSING TO VERY BOOSTING) scroll of healing (SLEXUAL JUSTICE WARRIORS 2019) scroll of mana (I AM THE BEST) scroll of phase door (U FOKIENG SUK) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) * scroll of extra healing (HAKUNA MATATA) * scroll of greater mana restoration (FOMO) Spellbooks spellbook of sleep (polished) Potions potion of healing (sizzling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.