Andy, chaotic female randomized Monk ------.--- |........| |.....{..| |...(d...| |...@....| .........| ---------- [Andy the Candidate] St12 Dx9 Co10 In8 Wi9 Ch6 MonRanFemCha Dlvl:1 $0 HP20(20) Pw12(12) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female randomized Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: stealth You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 26% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 77% Tool drop chance was reduced to 84% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: protection spells (turn 43) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 650) The following skill became untrainable after a while: searching (turn 55172) The following skill couldn't be trained before a certain turn number is reached: shield (turn 42107) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 167136 Monster spawn increase reached its maximum at turn 234418 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1547040 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: dragon (freq bonus 16) The monster species that spawned more often: cursed sword (freq bonus 19) The monster species that spawned more often: giant amethyst dragonfly (freq bonus 72) The monster species that spawned more often: restaurateur orig (freq bonus 18) The monster species that spawned more often: malign melanoma (freq bonus 38) The monster species that spawned more often: mixture dietary (freq bonus 136) The monster species that spawned more often: kangaroo (freq bonus 38) The monster species that spawned more often: sashay punchier (freq bonus 17) The monster species that spawned more often: furious patch (freq bonus 36) The monster species that spawned more often: renegade watch lieutenant (freq bonus 44) The monster species that spawned more often: great storm wyrm (freq bonus 38) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 80) The monster species that spawned more often: electro skeleton (freq bonus 162) The monster species that spawned more often: capacitation alleviatory (freq bonus 60) The monster species that spawned more often: harharhar nymph (freq bonus 56) The monster species that spawned more often: correct bull (freq bonus 36) The monster species that spawned more often: brown jelly (freq bonus 72) The monster species that spawned more often: fake mushroom (freq bonus 18) The monster species that spawned more often: spirit of barbs (freq bonus 108) The monster species that spawned more often: filtering testator (freq bonus 176) The monster species that spawned more often: Promoted Kop (freq bonus 36) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 9) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: dervish The monster species that never randomly spawned: ferrous beam The monster species that never randomly spawned: water patch The monster species that never randomly spawned: Madeleine's ankle boot The monster species that never randomly spawned: reddish warp patch The monster species that never randomly spawned: rodding unlit The monster species that never randomly spawned: baby deep dragon The monster species that never randomly spawned: heavy weapon dude The monster species that never randomly spawned: wererustmonster The monster species that never randomly spawned: derangement neurosensory holocaust The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 32) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 64) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 8) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 4) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 36) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 2) Trap randomization happened for 1 in 729 traps Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (377) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (KICKINTHENUTS) scroll of mana (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of phase door (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of standard id (XYZZY) scroll of cure (O WO WHATS THIS) * scroll of extra healing (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) * scroll of greater mana restoration (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) Wands wand of opening (nodular) wand of locking (brittle) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (0 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.