Andy, chaotic female octopode Monk --|------- |.....}..| |.}.f@.... |.¯....}.| |........| ---------- [Andy the Candidate] St14 Dx7 Co8 In4 Wi9 Ch7 MonOctFemCha Dlvl:1 $0 HP18(18) Pw10(10) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female octopode Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 61% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 90% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 112) The following skill became untrainable if you tried to train it too early: scimitar (turn 1204) The following skill became untrainable after a while: club (turn 7888) The following skill couldn't be trained before a certain turn number is reached: bow (turn 33256) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33170 Monster spawn increase reached its maximum at turn 95084 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4757658 The monster class that cannot be genocided was turret The monster class that was spawned more often: jelly (freq bonus 4) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: stained jelly (freq bonus 24) The monster species that spawned more often: radspider (freq bonus 8) The monster species that spawned more often: gold golem (freq bonus 72) The monster species that spawned more often: edgy mushroom (freq bonus 20) The monster species that spawned more often: coins of fools gold (freq bonus 30) The monster species that spawned more often: wing baddie (freq bonus 64) The monster species that spawned more often: steam ant (freq bonus 24) The monster species that spawned more often: conquistador considering huddler gardener (freq bonus 36) The monster species that spawned more often: embar whining (freq bonus 28) The monster species that spawned more often: satiric suspenseful (freq bonus 33) The monster species that spawned more often: gas goblin (freq bonus 20) The monster species that spawned more often: cursing orb (freq bonus 18) The monster species that spawned more often: Radio Kop (freq bonus 14) The monster species that spawned more often: melanin snowfall (freq bonus 36) The monster species that spawned more often: pale yeek (freq bonus 14) The monster species that spawned more often: glass ripper (freq bonus 42) The monster species that spawned more often: wereworm (freq bonus 60) The monster species that spawned more often: clairvoyant trove (freq bonus 12) The monster species that spawned more often: topaz force fungus (freq bonus 12) The monster species that spawned more often: emotionalism intermittent (freq bonus 14) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 5) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 5) The monster species that never randomly spawned: eldritch colony The monster species that never randomly spawned: shaped fungus The monster species that never randomly spawned: shadolith The monster species that never randomly spawned: complimenting ringing bier overspreading hefting fallen them insoluble The monster species that never randomly spawned: grand master chi warrior The monster species that never randomly spawned: initiatory communally The monster species that never randomly spawned: triscele pushcart insolvable The monster species that never randomly spawned: hole spider The monster species that never randomly spawned: redguard The monster species that never randomly spawned: stiffed quintuplet The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 18) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 56) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 7) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 8) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 90) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this trap was always invisible: tempohunger trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 1) Trap randomization happened for 1 in 898 traps Next attribute increase check would have come at turn 1193 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having stunnopathy (0) You saw invisible You had 1500 points of nutrition remaining You could swim You could breathe water You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) liquid leap 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Armor * leather gloves (polnish gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (hacker helmet) * skullcap (black helmet) * flack helmet (formula one helmet) * crystal helm (basin helmet) * mining helm (echo helmet) * field helm (plumed helmet) * helm of safeguard (water-pipe helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (old gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (thick-soled boots) * boots of safeguard (riding boots) Scrolls scroll of light (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of healing (MONST DOT C AINT BIG ENOUGH) scroll of mana (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of phase door (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of standard id (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of cure (SLASHFIQSPORKSPLACK) * scroll of extra healing (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) * scroll of greater mana restoration (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) Spellbooks spellbook of sleep (grass green) Potions potion of healing (colorless) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.