Andy, neutral female sylph Monk ---.-- |...d| |...@. |..d.| |....+ ------ [Andy the Candidate] St12 Dx8 Co6 In6 Wi10 Ch4 MonSylFemNeu+MIZB Dlvl:1 $0 HP19(19) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female mazewalker american amnesiac problematic sylph Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: improved vision You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 92% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 85% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% Monster death drops spawned with only 90% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: enchantment spells (turn 10) The following skill became untrainable if you tried to train it too early: saber (turn 238) The following skill became untrainable after a while: lance (turn 33088) The following skill couldn't be trained before a certain turn number is reached: devices (turn 55628) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48655 Monster spawn increase reached its maximum at turn 154903 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 353983 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: Wang the Raalgon (freq bonus 10) The monster species that spawned more often: ping demon (freq bonus 12) The monster species that spawned more often: hyperextension membranously (freq bonus 12) The monster species that spawned more often: death eel (freq bonus 8) The monster species that spawned more often: sheathed starving undeceive (freq bonus 6) The monster species that spawned more often: jumping jellyfish (freq bonus 2) The monster species that spawned more often: brown fungus (freq bonus 12) The monster species that spawned more often: hoisting bittern (freq bonus 6) The monster species that spawned more often: Andromalius (freq bonus 4) The monster species that spawned more often: triviality collusion (freq bonus 18) The monster species that spawned more often: statable salamander equilibrate (freq bonus 6) The monster species that spawned more often: inalienably declaratively (freq bonus 14) The monster species that spawned more often: japanese lichen (freq bonus 3) The monster species that spawned more often: primly trampled (freq bonus 12) The monster species that spawned more often: Yasaman's leather boot (freq bonus 36) The monster species that spawned more often: legion devil rayman (freq bonus 9) The monster species that spawned more often: cat mummy (freq bonus 12) The monster species that spawned more often: gnome badass (freq bonus 9) The monster species that spawned more often: desalinization obligated (freq bonus 8) The monster species that spawned more often: adult yellow dragon (freq bonus 45) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster species that never randomly spawned: aurora The monster species that never randomly spawned: roadblock colony The monster species that never randomly spawned: plush bear golem The monster species that never randomly spawned: jubjub bird The monster species that never randomly spawned: principle gloria The monster species that never randomly spawned: failed sorceror The monster species that never randomly spawned: banana peel golem The monster species that never randomly spawned: bayou finale The monster species that never randomly spawned: very old sky dragon The monster species that never randomly spawned: undead padawan The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 89) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 8) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 4) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 14) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 15) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 2) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 20) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 54) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 3) Trap randomization happened for 1 in 2 traps Trap difficulty was increased by 44 Next attribute increase check would have come at turn 1189 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having glib combat (0) You hungered rapidly You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1044) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 37% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (fighting gloves) * robe (black robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (crested helmet) * skullcap (musical helmet) * flack helmet (bluy helmet) * crystal helm (viking helmet) * mining helm (weeping helmet) * field helm (radio helmet) * helm of safeguard (twisted visor helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (boxing gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (battle boots) * boots of safeguard (ankle boots) Scrolls scroll of secure identify (JE SUIS COVFEFE) scroll of healing (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of mana (OM NOM NOM) scroll of phase door (VEGETARIANISM IS AN EATING DISORDER) scroll of standard id (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of cure (SNU QQQ) * scroll of extra healing (DEJIZ FRADO) * scroll of greater mana restoration (THANKS FOR PLAYING SLASHEM EXTENDED) Spellbooks spellbook of protection (marvelous) Potions potion of healing (yellow) potion of gain energy (bubbly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Monk... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.