Andy, neutral male ironman Monk ------ ....| |....| ....| |....| |.|..| |a...| |.a..| |@...| |.d..| ------ [Andy the Candidate] St9 Dx10 Co10 In6 Wi13 Ch9 MonIroMalNeu+I Dlvl:1 $0 HP21(21) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male american ironman Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: searching You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 313 Potion identification only worked 3 times out of 17 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 56% Amulet drop chance was reduced to 78% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 94% Food drop chance was reduced to 87% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable if you tried to train it too early: devices (turn 105) The following skill became untrainable after a while: scimitar (turn 20228) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 49649) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51224 Monster spawn increase reached its maximum at turn 196057 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 425692 The monster class that cannot be genocided was snake The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: iron draconian (freq bonus 10) The monster species that spawned more often: black muzzle (freq bonus 2) The monster species that spawned more often: jungle phalanx (freq bonus 18) The monster species that spawned more often: giant glowing rat (freq bonus 30) The monster species that spawned more often: hoodwink sagamore telexing specimen millimetric (freq bonus 10) The monster species that spawned more often: Anastasia the Sweet Blonde (freq bonus 21) The monster species that spawned more often: do minimized (freq bonus 6) The monster species that spawned more often: Cthulhu (freq bonus 4) The monster species that spawned more often: burly woman (freq bonus 7) The monster species that spawned more often: tartaric entwisted couldst (freq bonus 32) The monster species that spawned more often: contemporarily libertine (freq bonus 4) The monster species that spawned more often: iced mammoth (freq bonus 4) The monster species that spawned more often: magic dragon (freq bonus 16) The monster species that spawned more often: giant grey scorpion (freq bonus 10) The monster species that spawned more often: panda (freq bonus 12) The monster species that spawned more often: Johanetta (freq bonus 4) The monster species that spawned more often: non anomic damaging scope (freq bonus 28) The monster species that spawned more often: very old shimmering dragon (freq bonus 4) The monster species that spawned more often: dull fungus (freq bonus 8) The monster species that spawned more often: son of Typhon (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 10) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 3) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster species that never randomly spawned: escalate clarence gonorrheal proximity The monster species that never randomly spawned: mind warp patch The monster species that never randomly spawned: Miss House Worker The monster species that never randomly spawned: oversubtlety chatter housemaster indelicacy unbailable anaesthetize The monster species that never randomly spawned: fat farting girl The monster species that never randomly spawned: doom knight The monster species that never randomly spawned: Andor Drakon The monster species that never randomly spawned: Barbara's lovely sandal The monster species that never randomly spawned: hill troll The monster species that never randomly spawned: endeavor totter The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 13) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 12) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 16) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 16) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 21) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 49) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 2) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 61) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 4) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 5) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 1) Trap randomization happened for 1 in 497 traps Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having half spell damage (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (550) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 89% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (viva gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (complete helmet) * skullcap (etched helmet) * flack helmet (strip bandana) * crystal helm (chain-aventailed helmet) * mining helm (translucent helmet) * field helm (formula one helmet) * helm of safeguard (wok-shaped helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (tar gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (spider boots) * boots of safeguard (pink sneakers) Scrolls scroll of identify (NOBIMUS UPSCOTI) scroll of healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of mana (VALKYRIE DIMENSION) scroll of phase door (SUCCOTASH EM EXTENDED LOONY TOON) scroll of standard id (COVERED VILE DISAPPER) scroll of cure (NHQDB IS ACTUALLY KERIOQDB) * scroll of extra healing (ATTACK BY THROW A GOLD COIN) * scroll of greater mana restoration (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) Spellbooks spellbook of sleep (historic) Potions potion of healing (aquamarine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.