Andy, lawful female dolgsman Monk ------- |f@$..| |.....| ..q...| ----.-- [Andy the Candidate] St15 Dx14 Co11 In9 Wi12 Ch8 MonDolFemLaw Dlvl:1 $0 HP18(18) Pw14(14) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female dolgsman Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 332 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 32 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 20% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 64% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: healing spells (turn 7) The following skill became untrainable if you tried to train it too early: shield (turn 792) The following skill became untrainable after a while: two-handed weapons (turn 51754) The following skill couldn't be trained before a certain turn number is reached: searching (turn 51670) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70511 Monster spawn increase reached its maximum at turn 124249 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 495690 The monster class that cannot be genocided was xorn The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: personalized killer tripe ration (freq bonus 4) The monster species that spawned more often: Bulletproof Sergeant (freq bonus 24) The monster species that spawned more often: vampire cloud (freq bonus 12) The monster species that spawned more often: parallelogram dairymen (freq bonus 36) The monster species that spawned more often: swinger golem (freq bonus 10) The monster species that spawned more often: ranger chieftain (freq bonus 8) The monster species that spawned more often: burninator (freq bonus 10) The monster species that spawned more often: pustulent warp fungus (freq bonus 36) The monster species that spawned more often: chemical mold (freq bonus 8) The monster species that spawned more often: spear monster (freq bonus 28) The monster species that spawned more often: fast star (freq bonus 56) The monster species that spawned more often: decayed fungus (freq bonus 10) The monster species that spawned more often: groggy guy (freq bonus 10) The monster species that spawned more often: summation someplace (freq bonus 10) The monster species that spawned more often: tribunate checkroom (freq bonus 4) The monster species that spawned more often: krishna sudsing relique tucked untidiest presumptuously (freq bonus 12) The monster species that spawned more often: gnomish sorceror (freq bonus 20) The monster species that spawned more often: theosophical couping (freq bonus 8) The monster species that spawned more often: false patch (freq bonus 21) The monster species that spawned more often: evanescence miscasting rationalize dismaler (freq bonus 12) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 15) The monster species that never randomly spawned: counterbalancing trademarking The monster species that never randomly spawned: real force fungus The monster species that never randomly spawned: pseudoclassical intermix The monster species that never randomly spawned: darth dragon The monster species that never randomly spawned: Conny's combat boot The monster species that never randomly spawned: telehobbit The monster species that never randomly spawned: wainrider The monster species that never randomly spawned: backwoodsmen locoism beguine The monster species that never randomly spawned: glass swarm piercer The monster species that never randomly spawned: satan bug The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 321) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 13) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 49) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 12) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 136) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 19) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 3) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 3) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 8) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 21) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 5) Trap randomization happened for 1 in 553 traps Next attribute increase check would have come at turn 1411 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (480) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (english gloves) * robe (black robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (meso helmet) * skullcap (crested helmet) * flack helmet (plumed helmet) * crystal helm (great helmet) * mining helm (padded helmet) * field helm (long-hair helmet) * helm of safeguard (chain-aventailed helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (comfortable gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (rain boots) * boots of safeguard (turbo boots) Scrolls scroll of stinking cloud (LEGEND OF FH BREATH OF THE DANK) scroll of healing (FOOBIE BLETCH) scroll of mana (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of phase door (MULEPUPUSCHE A BIG ONE) scroll of standard id (ETAOIN SHRDLU) scroll of cure (SUKI TOKIMEKI TO KISS) * scroll of extra healing (ACHAT SHTAYIM SHALOSH) * scroll of greater mana restoration (WH40K) Spellbooks spellbook of sleep (emanating) Potions potion of healing (tesco value) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.