Andy, lawful male automatic Monk ------ |...o| +..of| |...@| ---.-- [Andy the Candidate] St12 Dx9 Co6 In6 Wi9 Ch7 MonClkMalLaw Dlvl:1 $2 HP20(20) Pw12(12) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male automatic Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 10% chance Book drop chance was reduced to 99% Musable item generation frequency had a negative bias of 74% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 61% Tool drop chance was reduced to 92% Food drop chance was reduced to 79% Monster death drops spawned with only 91% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: matter spells (turn 19) The following skill became untrainable if you tried to train it too early: saber (turn 68) The following skill became untrainable after a while: healing spells (turn 24090) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 27465) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15747 Monster spawn increase reached its maximum at turn 77488 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1368450 The monster class that cannot be genocided was snake The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: vipertex (freq bonus 8) The monster species that spawned more often: flame spirit (freq bonus 20) The monster species that spawned more often: huorn (freq bonus 21) The monster species that spawned more often: mercury mushroom patch (freq bonus 5) The monster species that spawned more often: rafflesia (freq bonus 12) The monster species that spawned more often: deep elf (freq bonus 15) The monster species that spawned more often: schizo furze (freq bonus 8) The monster species that spawned more often: white worm mass (freq bonus 84) The monster species that spawned more often: pile of flying coins (freq bonus 4) The monster species that spawned more often: giant oyster (freq bonus 21) The monster species that spawned more often: coma fluke submergibility (freq bonus 36) The monster species that spawned more often: scroll mimic (freq bonus 5) The monster species that spawned more often: journalism thousandth dissimulating (freq bonus 21) The monster species that spawned more often: stye shiva acquisition (freq bonus 12) The monster species that spawned more often: reanimated horde (freq bonus 24) The monster species that spawned more often: fife warp fungus (freq bonus 12) The monster species that spawned more often: spoiled princess (freq bonus 24) The monster species that spawned more often: brimstone hellcat (freq bonus 72) The monster species that spawned more often: kagami mochi (freq bonus 8) The monster species that spawned more often: Kumo, the demon spider (freq bonus 42) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster trait that was more common: monsters that count as mind flayers (freq bonus 6) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster species that never randomly spawned: mussier conformism The monster species that never randomly spawned: underpinned skilful The monster species that never randomly spawned: low rub monster The monster species that never randomly spawned: red warp fungus The monster species that never randomly spawned: split heart The monster species that never randomly spawned: great orc The monster species that never randomly spawned: sierran bobsledded The monster species that never randomly spawned: brownie The monster species that never randomly spawned: luminescent warp fungus The monster species that never randomly spawned: giant spawn permamimic The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 6) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 20) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 33) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 14) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 5) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 4) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 11) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 11) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 2) Trap randomization happened for 1 in 493 traps Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having numbopathy (0) You saw invisible You had 1500 points of nutrition remaining You could survive without air You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 11% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor * leather gloves (odd pair of gloves) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (RNG helmet) * skullcap (wide metal helm) * flack helmet (bluy helmet) * crystal helm (spired helmet) * mining helm (chain-aventailed helmet) * field helm (deformed helmet) * helm of safeguard (brick helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (old gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (erotic boots) * boots of safeguard (rainbow boots) Scrolls scroll of enchant weapon (WHY IS THERE NO FUCKING PROMPT) scroll of healing (DO YOU ENJOY THIS GAME) scroll of mana (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of phase door (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of standard id (AITOFCD TINGAED NCELCD NFUSFCD) scroll of cure (S VEKTORI R TENSORI) * scroll of extra healing (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) * scroll of greater mana restoration (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) Spellbooks spellbook of sleep (vellum) Potions potion of healing (squishy) potion of oil (brown oolong tea) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.