Andy, chaotic female insectoid Monk ,,# #[,# ----------.---- |......[[[....| |......)[[..d.| |.....@.......| |.............| --------------- [Andy the Novice] St15 Dx6 Co12 In6 Wi14 Ch5 MonInsFemCha Dlvl:1 $0 HP51(51) Pw45(45) AC2 Xp4/114 T36 Latest messages You sting the marine goblin. You kill the marine goblin! The little dog picks up an orcish helm {12}. The little dog eats a marine goblin corpse {400}. The marine goblin wields a curved sword {16}! You kill the marine goblin! You see here an orcish helm {12}. The little dog eats a marine goblin corpse {400}. o - an uncursed scroll of mana {0}. You see here an orcish helm {12}. The little dog drops an orcish helm {12}. The little dog eats a marine goblin corpse {400}. o - an uncursed scroll of mana {0}. s - an orcish helm named Monstrous Regiment {12}. orcish helm named Monstrous Regiment - This is a piece of armor. Color: transparent. Material: iron. Appearance: iron skull cap. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). A basic helmet that gives a little bit of protection. This is not a real artifact, and therefore it doesn't actually do anything special. You see here a scroll of healing {0}. n - an uncursed scroll of healing {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: searching You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 96% Tool drop chance was reduced to 62% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: petkeeping (turn 76) You had blown your chance of training the petkeeping skill The following skill became untrainable if you tried to train it too early: short sword (turn 2730) The following skill became untrainable after a while: spear (turn 30505) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 23421) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25764 Monster spawn increase reached its maximum at turn 189174 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3697330 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: master caster vortex (freq bonus 32) The monster species that spawned more often: yukijorou (freq bonus 2) The monster species that spawned more often: jyllia (freq bonus 96) The monster species that spawned more often: penultimate kappa (freq bonus 12) The monster species that spawned more often: Juen's wedge sandal (freq bonus 32) The monster species that spawned more often: Simurgh (freq bonus 18) The monster species that spawned more often: zakarumite (freq bonus 36) The monster species that spawned more often: cordon inductee (freq bonus 15) The monster species that spawned more often: Maurah's sweetheart pump (freq bonus 44) The monster species that spawned more often: great swamp wyrm (freq bonus 6) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 6) The monster species that spawned more often: jeoparding hydro (freq bonus 3) The monster species that spawned more often: cancer research lady (freq bonus 12) The monster species that spawned more often: mongrel immured doyly purplish (freq bonus 10) The monster species that spawned more often: fly golem (freq bonus 18) The monster species that spawned more often: zombie warrior (freq bonus 12) The monster species that spawned more often: bong colic demimondaine (freq bonus 6) The monster species that spawned more often: albino force patch (freq bonus 8) The monster species that spawned more often: engram squirmiest (freq bonus 9) The monster species that spawned more often: rainbow force fungus (freq bonus 32) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 10) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 6) The monster species that never randomly spawned: girly girl The monster species that never randomly spawned: greater chaotic servant The monster species that never randomly spawned: czech girl The monster species that never randomly spawned: darkwood elder The monster species that never randomly spawned: Hai Riyo, the dragon bird The monster species that never randomly spawned: diver troll The monster species that never randomly spawned: polkanita The monster species that never randomly spawned: blowby hailed bluffing The monster species that never randomly spawned: Antitank Kop The monster species that never randomly spawned: bitter maggot The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 17) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 17) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 3) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 96) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 26) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 19) Trap randomization happened for 1 in 796 traps Next attribute increase check would have come at turn 689 Strength training was 6 Dexterity training was 10 Wisdom training was 1 Constitution training was 3 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having psi resistance (0) You saw invisible You had 1467 points of nutrition remaining You could fly You had full nutrients You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (141) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 3% 100% Techniques known in the end Name Level Status pummel 4X Prepared(0) air dash 4X Prepared(0) chained blitz 4X Prepared(0) summon team ant 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) chi strike 3X Prepared(0) chi healing 1X Prepared(0) Discoveries Armor * leather gloves (poor gloves) * robe (cyan robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (cone-shaped helmet) * skullcap (formula one helmet) * flack helmet (radio helmet) * crystal helm (internet helmet) * mining helm (mechanical helmet) * field helm (viking helmet) * helm of safeguard (crazy helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (light gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (hiking boots) * boots of safeguard (persian boots) Scrolls scroll of food detection (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of healing (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of mana (JUYED AWK YACC) scroll of phase door (INSOMNIA SMACKER) scroll of standard id (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of cure (IA CTHULHU) * scroll of extra healing (ARCHENTECHTHA) * scroll of greater mana restoration (SIGNAL 11 WAS RAISED) Spellbooks spellbook of protection (sourcecode) Potions potion of healing (purple) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 19 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (38 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 456 points,