Andy, lawful male gridbug Monk ---------------- .............f.. |.....$.....@..| -+-------------- [Andy the Candidate] St16 Dx14 Co10 In5 Wi15 Ch3 MonGrdMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male gridbug Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 46 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 174 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 84% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: spirituality (turn 14) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 432) The following skill became untrainable after a while: devices (turn 70382) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 14884) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64776 Monster spawn increase reached its maximum at turn 120236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 366320 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: damage nymph (freq bonus 24) The monster species that spawned more often: spotted mushroom patch (freq bonus 14) The monster species that spawned more often: Tuxedo Mask (freq bonus 12) The monster species that spawned more often: red beam (freq bonus 10) The monster species that spawned more often: antimatter force fungus (freq bonus 10) The monster species that spawned more often: invocation breathe sclera (freq bonus 10) The monster species that spawned more often: barbazu (freq bonus 21) The monster species that spawned more often: joust slinger (freq bonus 36) The monster species that spawned more often: silver dragon (freq bonus 8) The monster species that spawned more often: engorged eyebrow (freq bonus 20) The monster species that spawned more often: cutting terror (freq bonus 24) The monster species that spawned more often: lava vortex (freq bonus 10) The monster species that spawned more often: ogre troll (freq bonus 60) The monster species that spawned more often: hc notice group (freq bonus 8) The monster species that spawned more often: Eva (freq bonus 18) The monster species that spawned more often: porter sticky spore (freq bonus 32) The monster species that spawned more often: brittling defoliation (freq bonus 56) The monster species that spawned more often: undead geek (freq bonus 12) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 7) The monster species that spawned more often: signum vitiosum (freq bonus 28) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 9) The monster species that never randomly spawned: misconstrued limonite chining The monster species that never randomly spawned: polychrome beam The monster species that never randomly spawned: principal The monster species that never randomly spawned: petty chillbug The monster species that never randomly spawned: dazzle reused The monster species that never randomly spawned: supreme lich The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: Baffomet The monster species that never randomly spawned: iceman The monster species that never randomly spawned: five of hearts The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 27) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 632) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 17) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 17) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 13) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 10) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 10) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 6) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 23) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 10) Trap randomization happened for 1 in 639 traps Next attribute increase check would have come at turn 217 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (291) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (faded mittens) * robe (camo robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (arduous helmet) * skullcap (wide conical hat) * flack helmet (rural helmet) * crystal helm (yellow helmet) * mining helm (middle-earth helmet) * field helm (great helmet) * helm of safeguard (filtered helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (occultism gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (irregular boots) * boots of safeguard (rainbow boots) Scrolls scroll of summon boss (YUM YUM) scroll of healing (890 C PROPERTY) scroll of mana (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of phase door (SYMANTEC KILLS RANSOM ISDA) scroll of standard id (VIK LADY) scroll of cure (WEAK STUNT IS MORE POWER) * scroll of extra healing (PERQUE SON ELS MESTRES) * scroll of greater mana restoration (TRAINRIDING LIKE A HOBO) Spellbooks spellbook of healing (dreamy) Potions potion of healing (greasy) potion of oil (sweet basil) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.