Andy, lawful female incantifier Monk ---------- |........| |........+ |...n....| |.@_.....| ...f.....| ----.----- [Andy the Candidate] St15 Dx10 Co7 In5 Wi11 Ch14 MonIncFemLaw Dlvl:1 $0 HP19(19) Pw10(10) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female incantifier Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: flying You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 90% Potion drop chance was reduced to 57% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 33% Tool drop chance was reduced to 82% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: techniques (turn 8) The following skill became untrainable if you tried to train it too early: javelin (turn 602) The following skill became untrainable after a while: pick-axe (turn 21436) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 22153) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74243 Monster spawn increase reached its maximum at turn 153075 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2388020 The monster class that cannot be genocided was jelly The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: seven-feet we-sell (freq bonus 16) The monster species that spawned more often: crazed napalm (freq bonus 12) The monster species that spawned more often: armor-piercing monster (freq bonus 10) The monster species that spawned more often: warped fallen (freq bonus 18) The monster species that spawned more often: divorce jollier (freq bonus 12) The monster species that spawned more often: Miyamoto Musashi (freq bonus 6) The monster species that spawned more often: Mister Head (freq bonus 4) The monster species that spawned more often: clangored weaver (freq bonus 12) The monster species that spawned more often: deranged shaman (freq bonus 20) The monster species that spawned more often: Sound Impacts (freq bonus 48) The monster species that spawned more often: wisdom naga (freq bonus 15) The monster species that spawned more often: mime flayer (freq bonus 8) The monster species that spawned more often: mouthpart blobbed overinvest (freq bonus 9) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 32) The monster species that spawned more often: mithril smasher (freq bonus 24) The monster species that spawned more often: young adult green dragon (freq bonus 4) The monster species that spawned more often: white stalk (freq bonus 4) The monster species that spawned more often: tasloi mummy (freq bonus 8) The monster species that spawned more often: snow queen (freq bonus 32) The monster species that spawned more often: innocuous teacher (freq bonus 14) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 3) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: pile of death coins The monster species that never randomly spawned: asp The monster species that never randomly spawned: Scj)'z+N39~Ah[ngH4kIln@R The monster species that never randomly spawned: megaderp The monster species that never randomly spawned: Ludgera's sneaker The monster species that never randomly spawned: multi-hued colony The monster species that never randomly spawned: deep crypt creep The monster species that never randomly spawned: pale mold The monster species that never randomly spawned: lucid monster The monster species that never randomly spawned: rectorial epigraphic The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 43) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 38) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 17) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 38) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 25) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 9) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 6) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 12) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 24) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 69) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: skillcap trap (freq bonus 4) Trap randomization happened for 1 in 706 traps Trap difficulty was increased by 43 Next attribute increase check would have come at turn 1125 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having flying (0) You saw invisible You leeched mana You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (494) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (digger gloves) * robe (cyan robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (wide conical hat) * skullcap (tribal helmet) * flack helmet (winged helmet) * crystal helm (radiant helmet) * mining helm (space helmet) * field helm (secret helmet) * helm of safeguard (tasseled helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (spacey gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (tightly fitting boots) * boots of safeguard (roller boots) Scrolls scroll of identify (KNOCK THE PROP CANNT BE USE) scroll of healing (BREAKPOINT) scroll of mana (GENIE STUNT IS MORE POWER) scroll of phase door (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of standard id (SGURDNOEDAMTONSAWEMAGSIHT) scroll of cure (DISLEXIAPATER 2017) * scroll of extra healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) * scroll of greater mana restoration (MUDDIED SLEUTH) Spellbooks spellbook of protection (rainbow) Potions potion of healing (violet-red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.