Andy, neutral male wisp Monk --.-- |.d.| |.@.| |O..| ---.- [Andy the Candidate] St11 Dx10 Co4 In6 Wi6 Ch5 MonWisMalNeu Dlvl:1 $1 HP17(17) Pw18(18) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male wisp Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: detect monsters You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 596 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 57% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 98% Implant drop chance was reduced to 83% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: techniques (turn 98) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 644) The following skill became untrainable after a while: high heels (turn 21724) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 19907) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19837 Monster spawn increase reached its maximum at turn 222577 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 947964 The monster class that cannot be genocided was ogre The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: big spellbook trove (freq bonus 12) The monster species that spawned more often: desert wing (freq bonus 9) The monster species that spawned more often: red mushroom (freq bonus 72) The monster species that spawned more often: desert prick (freq bonus 12) The monster species that spawned more often: czech girl (freq bonus 12) The monster species that spawned more often: leocentaur king (freq bonus 18) The monster species that spawned more often: kergeant (freq bonus 2) The monster species that spawned more often: cheshire cat (freq bonus 2) The monster species that spawned more often: vapor grue (freq bonus 24) The monster species that spawned more often: potshard capsizing (freq bonus 4) The monster species that spawned more often: dire wolf (freq bonus 18) The monster species that spawned more often: brown snake (freq bonus 4) The monster species that spawned more often: sniper (freq bonus 8) The monster species that spawned more often: psychic mushroom (freq bonus 30) The monster species that spawned more often: japanese girl (freq bonus 5) The monster species that spawned more often: chlorinating alphabetization dandled autobiographer wangler (freq bonus 4) The monster species that spawned more often: mean colony (freq bonus 42) The monster species that spawned more often: subsoil unclothing (freq bonus 18) The monster species that spawned more often: palpitating deformable (freq bonus 8) The monster species that spawned more often: pleasing warp patch (freq bonus 6) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 5) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 5) The monster species that never randomly spawned: sexy woman The monster species that never randomly spawned: Natalje The monster species that never randomly spawned: coriander depreciative The monster species that never randomly spawned: glued grossing ecotype The monster species that never randomly spawned: compressibility stearic The monster species that never randomly spawned: nazism unrivaled The monster species that never randomly spawned: xeroc The monster species that never randomly spawned: plain dragon The monster species that never randomly spawned: pertinency indulging The monster species that never randomly spawned: false stalk The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 57) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 20) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 17) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 9) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 3) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 9) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 5) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 4) Trap randomization happened for 1 in 405 traps Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having detect monsters (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (798) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Armor * leather gloves (silk fingerlings) * robe (blue robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (ruined helmet) * skullcap (tight helmet) * flack helmet (anti-government helmet) * crystal helm (tribal helmet) * mining helm (celtic helmet) * field helm (silk helmet) * helm of safeguard (etched helmet) * war hat (full helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (occultism gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (living boots) * boots of safeguard (fin boots) Scrolls scroll of barrhing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of healing (APOFFEA BUTT) scroll of mana (BLOW FLOWER VIOLENT AROUND) scroll of phase door (FUCK THE NOTELEPORT RULES) scroll of standard id (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of cure (LOGUNO JIVYA EVILYVON) * scroll of extra healing (POKE MONGO) * scroll of greater mana restoration (NADSIL SEETRURA) Spellbooks spellbook of protection (monospace) Potions potion of healing (starlight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.