Andy, lawful male yuki-onnic Monk - -----+-- |.....d..| |......@.. |........| ---------- [Andy the Candidate] St12 Dx14 Co8 In7 Wi8 Ch4 MonYukMalLaw Dlvl:1 $0 HP17(17) Pw12(12) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male yuki-onnic Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: detect monsters You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 284 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 87% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 94% Tool drop chance was reduced to 59% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: form II (Makashi) The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: elemental spells (turn 27) The following skill became untrainable if you tried to train it too early: matter spells (turn 812) The following skill became untrainable after a while: protection spells (turn 11125) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 39479) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 120462 Monster spawn increase reached its maximum at turn 253392 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 11030085 The monster class that cannot be genocided was centaur The monster class that was spawned more often: zombie (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: Infernal Kop (freq bonus 4) The monster species that spawned more often: dragonbreath nymph (freq bonus 12) The monster species that spawned more often: devteam horror (freq bonus 6) The monster species that spawned more often: laden ghost (freq bonus 8) The monster species that spawned more often: Lilith (freq bonus 12) The monster species that spawned more often: icy ray (freq bonus 9) The monster species that spawned more often: passive ghost (freq bonus 10) The monster species that spawned more often: barnacle covered golem (freq bonus 72) The monster species that spawned more often: trasher ant (freq bonus 15) The monster species that spawned more often: rogue scout (freq bonus 6) The monster species that spawned more often: evil star (freq bonus 8) The monster species that spawned more often: undead doll mistress (freq bonus 12) The monster species that spawned more often: threshold warp fungus (freq bonus 6) The monster species that spawned more often: fazor rubber (freq bonus 24) The monster species that spawned more often: wing bee (freq bonus 2) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 6) The monster species that spawned more often: thick carrion creeper (freq bonus 12) The monster species that spawned more often: giant brown rat (freq bonus 15) The monster species that spawned more often: drunken master (freq bonus 15) The monster species that spawned more often: very old yellow dragon (freq bonus 16) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster species that never randomly spawned: spectral anaconda The monster species that never randomly spawned: hard hitting dude The monster species that never randomly spawned: metal eater The monster species that never randomly spawned: bilge rat The monster species that never randomly spawned: really dangerous patch The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: night hulk The monster species that never randomly spawned: Lukas's bodyguard The monster species that never randomly spawned: pixie archer The monster species that never randomly spawned: undead fighter The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 13) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 18) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 5) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 8) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 87) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 29) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 4) Trap randomization happened for 1 in 294 traps Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (253) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 17% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (odd pair of gloves) * robe (green robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (netradiation helmet) * skullcap (rural helmet) * flack helmet (etched helmet) * crystal helm (full helmet) * mining helm (radio helmet) * field helm stone (rubynus helmet) * helm of safeguard (inkcoat helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (black gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (erotic boots) * boots of safeguard (snow boots) Scrolls scroll of trap disarming (PHORPHORBA BAIBO PHORBORBA) scroll of healing (STATUS DISAPER WHEN RAIN) scroll of mana (I DONT UNDERSTAND RUSSIAN) scroll of phase door (GNOZAB) scroll of standard id (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of cure (BIEN TACHYMETRE GRESILLEMENT) * scroll of extra healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of greater mana restoration (ORC PAPER SCISSORS LIZARD SPOCK) Spellbooks spellbook of protection (multiplicative) Potions potion of healing (ochre) potion of oil (honey) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.