Andy, lawful male haxorish Monk -------- |....f.| |.\.@o.+ .......| -------- [Andy the Candidate] St13 Dx9 Co9 In7 Wi10 Ch9 MonHaxMalLaw Dlvl:1 $0 HP21(21) Pw14(14) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male haxorish Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 39 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 89% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 63% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: dart (turn 31) The following skill became untrainable if you tried to train it too early: petkeeping (turn 156) The following skill became untrainable after a while: bare-handed combat (turn 56931) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 78924) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33595 Monster spawn increase reached its maximum at turn 136975 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 703395 The monster class that cannot be genocided was mimic The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: mummified cat (freq bonus 12) The monster species that spawned more often: unctuously varicose (freq bonus 3) The monster species that spawned more often: indefensible violable (freq bonus 36) The monster species that spawned more often: colorful colony (freq bonus 18) The monster species that spawned more often: umbra mold (freq bonus 9) The monster species that spawned more often: giant army ant (freq bonus 8) The monster species that spawned more often: acidwater hound (freq bonus 6) The monster species that spawned more often: naphthalene misted (freq bonus 6) The monster species that spawned more often: banjo counterinsurgent friary leave (freq bonus 3) The monster species that spawned more often: giant lizard (freq bonus 2) The monster species that spawned more often: leprechaun fanatic (freq bonus 2) The monster species that spawned more often: ten of spades (freq bonus 9) The monster species that spawned more often: analgesic colony (freq bonus 4) The monster species that spawned more often: bucklered windflower marbled (freq bonus 36) The monster species that spawned more often: Shami-Amourae (freq bonus 8) The monster species that spawned more often: Merle (freq bonus 12) The monster species that spawned more often: bright blue warp fungus (freq bonus 12) The monster species that spawned more often: demion (freq bonus 12) The monster species that spawned more often: venomous spider (freq bonus 36) The monster species that spawned more often: estrellarina (freq bonus 36) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster species that never randomly spawned: giant phasing spider The monster species that never randomly spawned: inertia troll The monster species that never randomly spawned: Planetar The monster species that never randomly spawned: weirdo driver The monster species that never randomly spawned: undead zyborg The monster species that never randomly spawned: motet futurology The monster species that never randomly spawned: bright massagist The monster species that never randomly spawned: wooden mold The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: being moose The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 57) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 18) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 20) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 28) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 5) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 5) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 5) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 3) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 24) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 2) Trap randomization happened for 1 in 970 traps Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having wonderlegs (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (105) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 200% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (boxing gloves) * robe (pink robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (narrow helmet) * skullcap (thinking helmet) * flack helmet (red helmet) * crystal helm (wok-shaped helmet) * mining helm (yellow helmet) * field helm (meso helmet) * helm of safeguard (mechanical helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (sensor gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (balanced boots) * boots of safeguard (area boots) Scrolls scroll of enchant weapon (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of identify (PLEBHACK NOW WITH SAVESTATES) scroll of healing (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of mana (SUDO ROOT) scroll of phase door (CUNAFV ANONONYRXV) scroll of standard id (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of cure (ENTIENDES ESTA LENGUA) * scroll of extra healing (TRICK 13) * scroll of greater mana restoration (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) Spellbooks spellbook of healing (silly) Potions potion of healing (nectar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.