Andy, chaotic female null Monk -. |. ... |.. |... |..d-# |...@# -----# [Andy the Candidate] St17 Dx14 Co13 In6 Wi16 Ch5 MonNulFemCha Dlvl:1 $0 HP17(17) Pw9(9) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female null Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 36% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 91% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 87% Implant drop chance was reduced to 92% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 51% Tool drop chance was reduced to 89% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: hammer (turn 100) The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 18) The following skill became untrainable after a while: paddle (turn 13818) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 21893) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50556 Monster spawn increase reached its maximum at turn 89886 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 12251952 The monster class that cannot be genocided was dragon The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: huge ogre thief (freq bonus 72) The monster species that spawned more often: usenet troll (freq bonus 14) The monster species that spawned more often: smart missile (freq bonus 4) The monster species that spawned more often: cancerously nucleonic (freq bonus 4) The monster species that spawned more often: cave worm (freq bonus 8) The monster species that spawned more often: kung-fu guy (freq bonus 12) The monster species that spawned more often: javazon (freq bonus 12) The monster species that spawned more often: implausibly polled (freq bonus 4) The monster species that spawned more often: Lina Inverse (freq bonus 6) The monster species that spawned more often: master light wall (freq bonus 7) The monster species that spawned more often: giant louse (freq bonus 24) The monster species that spawned more often: steam troglodyte (freq bonus 4) The monster species that spawned more often: Orthos (freq bonus 6) The monster species that spawned more often: taxational homesite humpy inhumer (freq bonus 21) The monster species that spawned more often: mild uncertainty (freq bonus 6) The monster species that spawned more often: blue-green spore (freq bonus 9) The monster species that spawned more often: zombified sentai (freq bonus 3) The monster species that spawned more often: flux slime (freq bonus 32) The monster species that spawned more often: decompensating qiana insurmountably (freq bonus 3) The monster species that spawned more often: shortener (freq bonus 24) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 3) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster species that never randomly spawned: Inky The monster species that never randomly spawned: fleeing annoyer The monster species that never randomly spawned: brown beam The monster species that never randomly spawned: undead gang scholar The monster species that never randomly spawned: prefabricate optimal The monster species that never randomly spawned: semiformal joist shovelling The monster species that never randomly spawned: marsh clan The monster species that never randomly spawned: spectral tyrannosaur The monster species that never randomly spawned: contamination bulb The monster species that never randomly spawned: freezer mimic The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 33) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 12) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 134) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 9) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 9) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 24) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 1) Trap randomization happened for 1 in 880 traps Next attribute increase check would have come at turn 399 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had 1500 points of nutrition remaining You could survive without air You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (212) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HEAVY ELF CANT FLEW) scroll of mana (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of phase door (MAYBE PROTECT FROM SERIOUS STATUS) scroll of standard id (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of cure (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) * scroll of extra healing (BITHOURARA ASOUEMARA) * scroll of greater mana restoration (WHO CARES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.