Andy, neutral male gridbug Monk ---+---- |.@....| |..f...| |......| -------- [Andy the Candidate] St18 Dx9 Co8 In8 Wi11 Ch5 MonGrdMalNeu+A Dlvl:1 $0 HP22(22) Pw15(15) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male angbander gridbug Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 16 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 145 Monsters only dropped their equipment with 68% chance Wand drop chance was reduced to 95% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 56% Tool drop chance was reduced to 92% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: attack spells (turn 111) The following skill became untrainable after a while: searching (turn 25147) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 22935) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49537 Monster spawn increase reached its maximum at turn 107863 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2540124 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 10) The monster species that spawned more often: vacuum jelly (freq bonus 14) The monster species that spawned more often: virulent locust (freq bonus 32) The monster species that spawned more often: clockwork assassin (freq bonus 5) The monster species that spawned more often: frost spider (freq bonus 30) The monster species that spawned more often: disintegrator (freq bonus 16) The monster species that spawned more often: statter nymph (freq bonus 14) The monster species that spawned more often: dimensional disgracefully (freq bonus 12) The monster species that spawned more often: aquatic elf (freq bonus 30) The monster species that spawned more often: bb prat (freq bonus 60) The monster species that spawned more often: appearance (freq bonus 20) The monster species that spawned more often: yetzirah sephirah (freq bonus 36) The monster species that spawned more often: water snake (freq bonus 18) The monster species that spawned more often: young golden dragon (freq bonus 28) The monster species that spawned more often: agent of the black market (freq bonus 12) The monster species that spawned more often: porter block colony (freq bonus 12) The monster species that spawned more often: man from mars (freq bonus 15) The monster species that spawned more often: mana colony (freq bonus 48) The monster species that spawned more often: hateful whispers (freq bonus 10) The monster species that spawned more often: animated ice cubes (freq bonus 5) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster species that never randomly spawned: yellow colony The monster species that never randomly spawned: gelatinous ball The monster species that never randomly spawned: satanic door The monster species that never randomly spawned: master on The monster species that never randomly spawned: baby mercurial dragon The monster species that never randomly spawned: amnesia turret The monster species that never randomly spawned: solstitial feyer The monster species that never randomly spawned: sextan freedman The monster species that never randomly spawned: god The monster species that never randomly spawned: kusoll The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 37) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 25) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 15) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 9) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 2) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 19) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 15) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 70) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 1) Trap randomization happened for 1 in 657 traps Next attribute increase check would have come at turn 693 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (383) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (nondescript gloves) * robe (brown robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (orange visored helmet) * skullcap (netradiation helmet) * flack helmet (wok-shaped helmet) * crystal helm (water-pipe helmet) * mining helm (resounding helmet) * field helm (winged helmet) * helm of safeguard (radiant helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (racer gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (red sneakers) * boots of safeguard (balanced boots) Scrolls scroll of bullshit (NOISY STUNT NO EFFECTIVE) scroll of healing (I AM THE BEST) scroll of mana (FLUKY STOREFRONTS) scroll of phase door (MY PRIVATE IS TENMETERS ACROSS) scroll of standard id (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of cure (GINOH DIVAD) * scroll of extra healing (AMYBSOD ASCENDED A HEALER IN SLEX) * scroll of greater mana restoration (YIFFHACK FURRY KNIGHTS ATTACK) Spellbooks spellbook of healing (monospace) Potions potion of healing (magenta) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.